Dol Guldur: Tower Of Black Magic Main Hall
- ResRef
- dolguldurcastle
- Tag
- DolGuldurCastle
- Tileset
- tid01
- Size
- 5×6 tiles
- OnExit
- d_purge
Path from "Well of Eru"
9 hops
- "Well of Eru" → Esgaroth (Lake Town) [Welcome ! Tell me where you wish to be sent.]
- Esgaroth (Lake Town) → Mirkwood: Forest of Greenleaves [step on the “laketown2greenleaves” trigger]
- Mirkwood: Forest of Greenleaves → Mirkwood: North [step on the “lego2mirkn” trigger]
- Mirkwood: North → Mirkwood: Central [step on the “mirkn2mirkc” trigger]
- Mirkwood: Central → Mirkwood: Central South [step on the “mirkc2mirksc” trigger]
- Mirkwood: Central South → Mirkwood: Dol Guldur [step on the “mirkwood2dolguldur” trigger]
- Mirkwood: Dol Guldur → Dol Guldur: A Random Path [step on the “inner2dolgulder” trigger]
- Dol Guldur: A Random Path → Dol Guldur: Main City [step on the “Dolout2Dolin” trigger]
- Dol Guldur: Main City → Dol Guldur: Tower Of Black Magic Main Hall [use the “Dolout2Dolin” door]
Outgoing transitions
Incoming transitions
NPCs
| Name | ResRef | Race | Class | HP | CR | Faction | Conversation | Respawn | Count |
|---|
| Sauron's Chosen Minion | sauronschosen006 | Outsider | Monk 30/Fighter 60/Assassin 40 | 4000 | 383.0 | Hostile | | Varies (per-spawn timer) | 2 |
| Sauron's Chosen Guardian | creature024 | Human | Fighter 30/Ranger 30/Weapon Master 10 | 3890 | 450.0 | Hostile | | Varies (per-spawn timer) | 2 |
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.