Dol Guldur: A Random Path

ResRef
dolguldur001
Tag
DolGuldur
Tileset
Rural Winter (ttr01)
Size
9×10 tiles
OnExit
d_purge

Path from "Well of Eru"

7 hops

  1. "Well of Eru" Esgaroth (Lake Town) [Welcome ! Tell me where you wish to be sent.]
  2. Esgaroth (Lake Town)Mirkwood: Forest of Greenleaves [step on the “laketown2greenleaves” trigger]
  3. Mirkwood: Forest of GreenleavesMirkwood: North [step on the “lego2mirkn” trigger]
  4. Mirkwood: NorthMirkwood: Central [step on the “mirkn2mirkc” trigger]
  5. Mirkwood: CentralMirkwood: Central South [step on the “mirkc2mirksc” trigger]
  6. Mirkwood: Central SouthMirkwood: Dol Guldur [step on the “mirkwood2dolguldur” trigger]
  7. Mirkwood: Dol GuldurDol Guldur: A Random Path [step on the “inner2dolgulder” trigger]

Outgoing transitions

KindLabelDestinationWaypoint tag
triggerDolout2DolinDol Guldur: Main CityWP_Dolin2Dolout
triggerdolgulder2innerMirkwood: Dol GuldurWP_inner2dolgulder
doorCaveDolSPSecret PathwaySeacretPathExit

Incoming transitions

KindFromLabel
triggerMirkwood: Dol Guldurinner2dolgulder
triggerDol Guldur: Main CityDolin2Dolout
doorSecret PathwaySeacretPathExit

Encounters

NameResRefTagMaxDiffSpawn poolCount
DarkConjurerdarkconjurerDarkConjurer, DarkConjurer, DarkConjurer44Dark Conjurer CR 252.03

Waypoints

TagResRef
WP_innerdolnw_waypoint001
WP_Dolout2Dolin
WP_dolgulder2mirkwood
WP_dolgulder2inner
PortDolnw_waypoint001