Dol Guldur: Tower Of Black Magic Depths
- ResRef
- dolguldurcast001
- Tag
- DolGuldurCastle1
- Tileset
- Underdark (ttu01)
- Size
- 9×9 tiles
- OnExit
- d_purge
Path from "Well of Eru"
10 hops
- "Well of Eru" → Esgaroth (Lake Town) [Welcome ! Tell me where you wish to be sent.]
- Esgaroth (Lake Town) → Mirkwood: Forest of Greenleaves [step on the “laketown2greenleaves” trigger]
- Mirkwood: Forest of Greenleaves → Mirkwood: North [step on the “lego2mirkn” trigger]
- Mirkwood: North → Mirkwood: Central [step on the “mirkn2mirkc” trigger]
- Mirkwood: Central → Mirkwood: Central South [step on the “mirkc2mirksc” trigger]
- Mirkwood: Central South → Mirkwood: Dol Guldur [step on the “mirkwood2dolguldur” trigger]
- Mirkwood: Dol Guldur → Dol Guldur: A Random Path [step on the “inner2dolgulder” trigger]
- Dol Guldur: A Random Path → Dol Guldur: Main City [step on the “Dolout2Dolin” trigger]
- Dol Guldur: Main City → Dol Guldur: Tower Of Black Magic Main Hall [use the “Dolout2Dolin” door]
- Dol Guldur: Tower Of Black Magic Main Hall → Dol Guldur: Tower Of Black Magic Depths [use the “DolHall2Castle” door]
Outgoing transitions
Incoming transitions
NPCs
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Containers (1)
| Container | Items | Tag | ResRef | X, Y, Z | Locked | Open DC |
|---|
| Pool Of Black Magic | 1 | ZEP_BLOODPOOL001 | zep_bloodpool001 | 45.0, 63.1, 1.0 | no | 18 |