Brandywine Inn : Second Floor

ResRef
brandywinesecflo
Tag
BrandywineInnSecondFloor
Tileset
Crypt (tin01)
Size
8×8 tiles
OnExit
d_purge

Path from "Well of Eru"

8 hops

  1. "Well of Eru" → Bree [use the “well2bree” door]
  2. Bree → Old Forest: Withywindle Path [step on the “bree2brandy” trigger]
  3. Old Forest: Withywindle Path → Old Forest [step on the “withy2tom” trigger]
  4. Old Forest → Old Forest [step on the “tom2oldforest” trigger]
  5. Old Forest → Buckland [step on the “oldforest2buckland” trigger]
  6. Buckland → Brandywine Bridge [step on the “buckland2brandy” trigger]
  7. Brandywine Bridge → Brandywine Inn [use the “bridge2brandy” door]
  8. Brandywine Inn → Brandywine Inn : Second Floor [use the “brandy12brandy2” door]

Outgoing transitions

KindLabelDestinationWaypoint tag
doorbrandyinn2to1Brandywine Innbrandy12brandy2

Incoming transitions

KindFromLabel
doorBrandywine Innbrandy12brandy2

NPCs

NameResRefRaceClassHPCRFactionConversationRespawnCount
Meroim FelklearmeroimHalflingRogue 180.5CommonerVaries (per-spawn timer)1
Hobbit, CommonercreatureHalflingRogue 180.5CommonerVaries (per-spawn timer)2
Human, Commonercreature001HumanFighter 1/Barbarian 1202.0CommonerVaries (per-spawn timer)2

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.