Brandywine Inn
- ResRef
- brandywineinn
- Tag
- BrandywineInn
- Tileset
- Crypt (tin01)
- Size
- 8×8 tiles
- OnExit
- d_purge
Path from "Well of Eru"
7 hops
- "Well of Eru" → Bree [use the “well2bree” door]
- Bree → Old Forest: Withywindle Path [step on the “bree2brandy” trigger]
- Old Forest: Withywindle Path → Old Forest [step on the “withy2tom” trigger]
- Old Forest → Old Forest [step on the “tom2oldforest” trigger]
- Old Forest → Buckland [step on the “oldforest2buckland” trigger]
- Buckland → Brandywine Bridge [step on the “buckland2brandy” trigger]
- Brandywine Bridge → Brandywine Inn [use the “bridge2brandy” door]
Outgoing transitions
Incoming transitions
NPCs
| Name | ResRef | Race | Class | HP | CR | Faction | Conversation | Respawn | Count |
|---|
| Perry Blimeaf | perry | Halfling | Rogue 5/Barbarian 5 | 72 | 6.0 | Merchant | store002 | Varies (per-spawn timer) | 1 |
| Part Willey | part | Human | Fighter 3/Barbarian 6 | 78 | 6.0 | Merchant | brandywine1 | Varies (per-spawn timer) | 1 |
| Bartender | nw_bartender | Human | Commoner 1 | 3 | 0.25 | Commoner | | Varies (per-spawn timer) | 1 |
| Waitress | waitress | Human | Fighter 1 | 11 | 0.5 | Commoner | | Varies (per-spawn timer) | 5 |
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Stores
Conversations triggered here