Hobbit, Commoner

ResRef
creature__v2
Tag
HobbitCommoner
Race
Halfling
Appearance
Halfling
Class(es)
Rogue 1
HP
8
CR
0.5
Faction
Commoner (id 2)
Conversation
Variant of
Isildur's Spirit
Abilities: Str 70→12 (-58), Dex 50→16 (-34), Con 38→14 (-24), Int 30→10 (-20), Wis 30→12 (-18), Cha 30→10 (-20); Classes: −Fighter, +Rogue 1, −Champion of Torm, −Weapon Master; Feats: +Weapon Proficiency (rogue), +Sneak Attack (+1d6), +Skill Affinity (Listen), +Skill Affinity (Move Silently), +Lucky, +Fearless, −Armor Proficiency (heavy), −Armor Proficiency (medium), −Called Shot, −Cleave, −Disarm, −Improved Power Attack, −Knockdown, −Mobility, −Power Attack, −Rapid Shot, −Shield Proficiency, −Two-Weapon Fighting, −Weapon Proficiency (martial), −Weapon Proficiency (simple), −Improved Critical (longsword), −Improved Critical (greatsword), −Weapon Focus (longsword), −Weapon Focus (greatsword), −Weapon Specialization (longsword), −Weapon Specialization (greatsword), −Evasion, −Uncanny Dodge II, −Quick To Master, −Lay on Hands, −Smite Evil, −Expertise, −Great Cleave, −Spring Attack, −Blind-Fight, −Armor Skin, −Epic Prowess, −Epic Weapon Focus (greatsword), −Epic Weapon Specialization (greatsword), −Overwhelming Critical (greatsword), −Self-Concealment V, −Great Smiting II, −Great Smiting IV, −Great Smiting X, −Increased Multiplier, −Superior Weapon Focus, −Sacred Defense, −Divine Wrath, −Extra Smiting, −Weapon of Choice (greatsword), −Epic Weapon Master, −Epic Character, −Epic Superior Weapon Focus, −Mount Actions; Equipment: Head: −Isildur Helm, Chest: Isildur Plate → Rogue's Tunic, Boots: −Isildur Boots, Right hand: Isildur Greatsword → Dagger, Left ring: −Ring of Stone (BOSS), Creature hide: −Isildur Properties; Natural AC: 28→0; Race: Human → Halfling; Named "Hobbit, Commoner" (vs "Isildur's Spirit")

Where to find

Placed directly

AreaCount
Brandywine Inn : Second Floor2

Abilities

Str10 (-2 racial)Dex18 (+2 racial)Con14Int10Wis12Cha10

Classes

ClassLevel
Rogue1

Combat

HP8AC14 (10 base + +4 Dex)BAB+0
Fort+2Ref+4Will+1

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handDaggerDaggerMelee+01d4 (1–4)19-20/x2

Spells

Special abilities

Spell/abilityCaster levelUses
Aura of Hellfire151/day
Aura of Menace01/day
Aura of Stunning01/day
Heal151/day

Equipment

SlotItemLootable
ChestRogue's TunicNo
Right handDaggerNo

Feats (8)

Skills

SkillRanks
Disable Trap4
Hide4
Listen4
Move Silently4
Open Lock4
Pick Pocket4
Spot4

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte