Mount Doom Skeleton Monk
Where to find
Placed directly
| Area | Count |
|---|---|
| Mount Doom: Grand Hall | 2 |
| Mount Doom: Upper Halls | 1 |
Encounter pools
| Area | Encounter | Encounter ResRef |
|---|---|---|
| Mount Doom: Upper Halls | mtdoomskeletongr | mtdoomskeletongr |
Abilities
| Str | 76 | Dex | 60 | Con | 50 | Int | 20 | Wis | 30 | Cha | 11 |
|---|
Classes
| Class | Level |
|---|---|
| Undead | 30 |
| Monk | 30 |
The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will.
Combat
| HP | 1,400 | AC | 79 (10 base + +25 Dex + +15 natural (NaturalAC) + +5 dodge (items) + +8 dodge (Tumble, 44 ranks) + +10 Wis (monk) + +6 dodge (monk level)) | BAB | +17 |
|---|---|---|---|---|---|
| Fort | +20 | Ref | +25 | Will | +10 |
| Spell Resistance | 40 (max of: Diamond Soul (40), items (20)) |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| AC Bonus (Dodge, items) | +5 |
|---|---|
| Skill Bonuses | Tumble +10 |
| Damage Reduction | soak 10, bypass +10 |
| Damage Immunity | Piercing (25%), Slashing (25%) |
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial, gear), Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
| Immunity: Spells | Petrification (Gaze) |
| Turn Resistance | +10 |
| Misc Abilities | Freedom of Movement, True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (R) | Doom Monk | Creature Slash Piercing Weapon | Melee | +70/+67 | — | 20/x2 |
| Creature weapon (L) | Doom Monk | Creature Slash Piercing Weapon | Melee | +70/+67 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Ethereal Visage | 15 | 1/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Left ring | Boss Immune Crit Ring | No |
| Right ring | Ring of Orodruin | Yes |
| Creature weapon (R) | Doom Monk | No |
| Creature weapon (L) | Doom Monk | No |
| Creature hide | Skeleton Warrior Properties | No |
Inventory (2)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| A Touch of Doom | Bracers & Gauntlets | Yes | No |
| Acid Damage Bonus | Miscellaneous | Yes | No |
Feats (71)
- Alertness
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Blind-Fight
- Cat's Grace
- Circle Kick
- Cleave
- Crippling Strike
- Darkvision
- Defensive Roll
- Deflect Arrows
- Diamond Body
- Diamond Soul
- Dirty Fighting
- Disarm
- Dodge
- Epic Character
- Epic Monk
- Epic Prowess
- Epic Superior Weapon Focus
- Epic Weapon Focus (creature weapon)
- Epic Weapon Focus (unarmed strike)
- Epic Weapon Specialization (creature weapon)
- Epic Weapon Specialization (unarmed strike)
- Favored Enemy: Dwarves
- Favored Enemy: Elves
- Favored Enemy: Gnomes
- Favored Enemy: Half-Elves
- Favored Enemy: Half-Orcs
- Favored Enemy: Halflings
- Favored Enemy: Humans
- Favored Enemy: Magical Beasts
- Favored Enemy: Monstrous Humanoids
- Favored Enemy: Orcs
- Favored Enemy: Outsiders
- Favored Enemy: Reptilian Humanoids
- Favored Enemy: Shapechangers
- Favored Enemy: Undead
- Favored Enemy: Vermin
- Fearless
- Flurry of Blows
- Great Cleave
- Hardiness vs. Enchantments
- Hardiness vs. Illusions
- Hardiness vs. Poisons
- Immunity to Paralysis
- Immunity To Sleep
- Improved Critical (greatsword)
- Improved Critical (unarmed strike)
- Improved Evasion
- Improved Initiative
- Improved Knockdown
- Improved Power Attack
- Improved Stunning Fist X
- Improved Unarmed Strike
- Mobility
- Monk Speed
- Opportunist
- Overwhelming Critical (creature weapon)
- Overwhelming Critical (unarmed strike)
- Power Attack
- Superior Initiative
- Superior Weapon Focus
- Venom Immunity
- Weapon Finesse
- Weapon Proficiency (creature)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (greatsword)
- Weapon Specialization (unarmed strike)
Skills
| Skill | Ranks |
|---|---|
| Discipline | 80 |
| Hide | 44 |
| Listen | 44 |
| Move Silently | 44 |
| Open Lock | 4 |
| Search | 44 |
| Spellcraft | 4 |
| Spot | 44 |
| Tumble | 44 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |