Dark Conjurer

ResRef
darkconjurer
Tag
DarkConjurer
Race
Human
Appearance
Appearance #3009
Class(es)
Barbarian 16/Wizard 35
HP
2,675
CR
236.0
Faction
Hostile (id 1)
Conversation

Where to find

Encounter pools

AreaEncounterEncounter ResRef
Dol Guldur: A Random Pathdarkconjurerdarkconjurer

Abilities

Str85Dex52Con60Int90 (+10 item)Wis10Cha16 (+6 item)

Classes

ClassLevel
Barbarian16
Wizard35

Combat

HP2,675AC79 (10 base + +21 Dex + +29 natural (NaturalAC) + +7 armor enchant + +8 dodge (items) + +4 dodge (haste))BAB+26
Fort+37Ref+21Will+0

AC extras: +7 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+8
Save vs. Universal+2
Ability BonusesCharisma +6, Intelligence +10
Skill BonusesConcentration +8, Discipline +4, Listen +50, Spellcraft +6, Spot +50
Damage ResistanceBludgeoning 10/-, Piercing 10/-, Positive 10/-, Slashing 10/-
Misc ImmunityCritical Hits, Death Magic, Fear, Knockdown, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison
Immunity: SpellsBigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch)
Regeneration+10 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handDead Wizard StaffMagic StaffMelee+63/+58/+53/+481d6+37 (38–43)20/x2

Spells

Wizard

Level 1 (Memorized)Horizikaul's Boom, Negative Energy Ray
Level 2 (Memorized)Tasha's Hideous Laughter
Level 3 (Memorized)Flame Arrow ×2, Negative Energy Burst ×2
Level 4 (Memorized)Ice Storm ×2, Improved Invisibility
Level 5 (Memorized)Cone of Cold, Feeblemind ×2, Hold Monster ×2, Mestil's Acid Sheath, Mind Fog
Level 6 (Memorized)Chain Lightning ×2, Greater Dispelling ×2, Isaac's Greater Missile Storm
Level 7 (Memorized)Bigby's Grasping Hand, Finger of Death ×2, Prismatic Spray ×4
Level 8 (Memorized)Ice Storm [mm:1] ×5, Blackstaff, Horrid Wilting ×2, Premonition
Level 9 (Memorized)Energy Drain ×2, Mordenkainen's Disjunction, Wail of the Banshee ×2, Weird

Special abilities

Spell/abilityCaster levelUses
Finger of Death155/day

Equipment

SlotItemLootable
ChestConjurer's RobeNo
Right handDead Wizard StaffYes
Left ringBoss Ring UNDROPABLENo
NeckThe DM's GiftNo

Inventory (1)

ItemItem TypeLootablePickpocketable
Fire Damage BonusMiscellaneousYesNo

Feats (27)

Skills

SkillRanks
Concentration99
Discipline75
Heal2
Listen22
Lore2
Parry22
Spellcraft70
Taunt22
Craft Trap2
Intimidate21

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedevilcheatorguard
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnspawn_invpurge
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked