Angmar's Lair
- ResRef
- area009
- Tag
- AngmarsLair
- Tileset
- Castle Interior 1 (tdc01)
- Size
- 7×9 tiles
- OnExit
- d_purge
Path from "Well of Eru"
5 hops
- "Well of Eru" → Carn Dum: City [Welcome ! Tell me where you wish to be sent.]
- Carn Dum: City → Carn Dum [use the “carncity2carngate” door]
- Carn Dum → The Angmar Mountain Range [step on the “carn2angmar” trigger]
- The Angmar Mountain Range → Angmar Dungeon [use the “Angm1exit” door]
- Angmar Dungeon → Angmar's Lair [use the “AgmarDoor3” door]
Outgoing transitions
Incoming transitions
NPCs
| Name | ResRef | Race | Class | HP | CR | Faction | Conversation | Respawn | Count |
|---|
| Angmar | angmar | Elf | Outsider 60/Barbarian 60/Fighter 60 | 11465 | 623.0 | Hostile | | Varies (per-spawn timer) | 1 |
| Drider Mage | drowmage003 | Elf | Fighter 60 | 880 | 344.0 | Hostile | | Varies (per-spawn timer) | 2 |
| Drider Militia | drowfight021 | Elf | Fighter 40/Blackguard 30 | 5100 | 570.0 | Hostile | | Varies (per-spawn timer) | 2 |
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Waypoints
| Tag | ResRef |
|---|
lairjump | nw_waypoint001 |
Angmar | |
WP_ms_Angmar_01 | |
pritt1 | waypoint036 |