Drider Mage
- ResRef
- drowmage003
- Tag
- GreaterBlackNumenoreanMage
- Race
- Elf
- Appearance
- Drider, Female c*
- Class(es)
- Fighter 60
- HP
- 880
- CR
- 344.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 25 | Dex | 55 (+2 racial, +5 item) | Con | 35 (-2 racial) | Int | 100 | Wis | 60 | Cha | 100 |
|---|
Classes
The drow are an evil subrace of elves, living deep underground in the dangerous Underdark.
Combat
| HP | 880 | AC | 57 (10 base + +22 Dex + +25 natural (NaturalAC)) | BAB | +20 |
|---|
| Fort | +12 | Ref | +22 | Will | +25 |
|---|
| Spell Resistance | 16 | | |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Ability Bonuses | Dexterity +5 |
| Skill Bonuses | Discipline +50 |
| Damage Immunity | Bludgeoning (20%), Negative (50%), Piercing (50%), Slashing (50%) |
| Misc Immunity | Disease, Fear, Level/Ability Drain, Paralysis, Poison, Sneak Attack |
| Immunity: Spells | Call Lightning, Chain Lightning, Dominate Monster, Implosion |
| Regeneration | +6 HP/round |
| Misc Abilities | Freedom of Movement, True Seeing |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Spider Silk | Light Crossbow | Ranged (100) | +54/+49/+44/+39 | 1d8 (1–8) + Massive Criticals 4 | 19-20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Epic Spell: Epic Warding | 0 | 1/day |
| Heal | 15 | 1/day |
| Horrid Wilting | 15 | 10/day |
| Ice Storm | 14 | 2/day |
| Isaac's Greater Missile Storm | 15 | 4/day |
| Spell Mantle | 15 | 2/day |
Equipment
Inventory (6)
Feats (90)
- Alertness
- Arcane Defense (Abjuration)
- Arcane Defense (Conjuration)
- Arcane Defense (Divination)
- Arcane Defense (Enchantment)
- Arcane Defense (Evocation)
- Arcane Defense (Illusion)
- Arcane Defense (Necromancy)
- Arcane Defense (Transmutation)
- Armor Proficiency (heavy)
- Blind-Fight
- Called Shot
- Cleave
- Combat Casting
- Damage Reduction 3
- Darkvision
- Defensive Awareness (2)
- Deflect Arrows
- Dodge
- Empower Spell
- Epic Fortitude
- Epic Prowess
- Epic Reflexes
- Epic Spell Focus (Abjuration)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Divination)
- Epic Spell Focus (Enchantment)
- Epic Spell Focus (Evocation)
- Epic Spell Focus (Illusion)
- Epic Spell Focus (Necromancy)
- Epic Spell Focus (Transmutation)
- Epic Spell Penetration
- Epic Spell: Epic Mage Armor
- Epic Spell: Greater Ruin
- Epic Weapon Focus (light crossbow)
- Epic Weapon Specialization (light crossbow)
- Epic Wizard
- Extend Spell
- Great Cleave
- Greater Spell Focus (Abjuration)
- Greater Spell Focus (Conjuration)
- Greater Spell Focus (Divination)
- Greater Spell Focus (Enchantment)
- Greater Spell Focus (Evocation)
- Greater Spell Focus (Illusion)
- Greater Spell Focus (Necromancy)
- Greater Spell Focus (Transmutation)
- Greater Spell Penetration
- Hardiness vs. Enchantments
- Hardiness vs. Illusions
- Hardiness vs. Poisons
- Hardiness vs. Spells
- Immunity To Sleep
- Improved Combat Casting
- Improved Critical (light crossbow)
- Improved Evasion
- Improved Spell Resistance I
- Improved Spell Resistance II
- Improved Spell Resistance III
- Keen Sense
- Lightning Reflexes
- Maximize Spell
- Mobility
- Overwhelming Critical (light crossbow)
- Point Blank Shot
- Power Attack
- Shield Proficiency
- Silent Spell
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Slippery Mind
- Spell Focus (Abjuration)
- Spell Focus (Conjuration)
- Spell Focus (Divination)
- Spell Focus (Enchantment)
- Spell Focus (Evocation)
- Spell Focus (Illusion)
- Spell Focus (Necromancy)
- Spell Focus (Transmutation)
- Spell Penetration
- Still Spell
- Summon Familiar
- Superior Initiative
- Toughness
- Weapon Focus (light crossbow)
- Weapon Proficiency (Elf)
- Weapon Proficiency (martial)
- Weapon Proficiency (wizard)
- Weapon Specialization (light crossbow)
Skills
| Skill | Ranks |
|---|
| Concentration | 99 |
| Listen | 43 |
| Lore | 12 |
| Move Silently | 11 |
| Search | 45 |
| Set Trap | 8 |
| Spellcraft | 55 |
| Spot | 45 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |