Tom Bombadil

ResRef
tom
Tag
Tom
Race
Halfling
Appearance
Halfling
Class(es)
Bard 60/Sorcerer 60/Magical Beast 60
HP
18,100
CR
8219.0
Faction
Good (id 5)
Conversation

Where to find

Placed directly

AreaCount
The House of Tom Bombadil1

Abilities

Str110 (-2 racial, +12 item)Dex114 (+2 racial, +12 item)Con112 (+12 item)Int112 (+12 item)Wis112 (+12 item)Cha112 (+12 item)

Classes

ClassLevel
Bard60
Sorcerer60
Magical Beast60

Within The Lord of the Rings, Tom Bombadil is a mysterious figure who functions as a deus ex machina. He and his wife Goldberry, the "Daughter of the River," still live in their house on the Withywindle, and some of the characters and situations from the original poem are recycled directly into story-elements for The Lord of the Rings. In the book, he is described as "Master of wood, water and hill," and nearly always speaks or sings in stress-timed metre: 7-beat lines broken into groups of 4 and 3. He appears in three chapters, "The Old Forest," "In the House of Tom Bombadil," and "Fog on the Barrow-Downs." He is also mentioned briefly in the chapter "The Council of Elrond" and at the end of the story in "Homeward Bound" and "The Grey Havens". Behind Bombadil's simple façade are hints of great knowledge and power, though limited to his own domain. Tom first appears within the story after Merry and Pippin are trapped by Old Man Willow and Frodo cries for help. Tom commands Old Man Willow to release them, singing him to sleep, and shelters the hobbits in his house for a couple of nights. Here it is revealed that the One Ring has no power over Bombadil. He can see Frodo even when the hobbit wears the Ring, and Tom (an immortal) does not turn invisible when he wears the Ring himself. He even tosses the Ring in the air and makes it disappear, but then produces it from his other hand and returns it to Frodo. While this demonstrates he has unique and mysterious power over the Ring, the idea of giving him the Ring for safekeeping is rejected within Book Two's second chapter, "The Council of Elrond." Gandalf says, rather, that "the Ring has no power over him", and believes that Tom would simply not find the Ring to be very important and so might simply misplace it. Frodo spends two nights in Tom Bombadil's house, each night dreaming a different dream. The first night he dreams of fearful things. The second night he dreams of a grey rain-curtain turning all to silver glass and rolling back, and white shores and beyond them a far green country under a swift sunrise. Before sending the hobbits on their way, Tom teaches them a rhyme to summon him if they fall into danger inside his borders again. This proves fortunate, as the four encounter Barrow-wights during "Fog on the Barrow-downs," the eighth chapter of The Fellowship of the Ring. After saving them from the Barrow-wights, Tom gives each hobbit a long dagger taken from the treasure in the barrows. As the hobbits leave the Old Forest, he refuses to pass the borders of his own land, but before he goes he directs them to The Prancing Pony Inn at Bree. Towards the end of The Return of the King, when Frodo and Gandalf take their leave, Gandalf mentions that he wants to have a long talk with Bombadil, calling him a "moss-gatherer." Gandalf also says, in response to Frodo's query of how well Bombadil is getting along, that Bombadil is "as well as ever" and "quite untroubled". Gandalf also states that Bombadil is "not much interested in anything that we have done and seen", save their visits to the Ents. At the very end of The Lord of the Rings, as Frodo sails off on the High Sea and passes on into the West and leaves Middle-earth, he has what seems to him the very experience that appeared to him in the house of Bombadil in the second night of his dream.

Combat

HP18,100AC69 (10 base + +52 Dex + +3 natural (NaturalAC) + +4 dodge (haste))BAB+15
Fort+80Ref+74Will+74
Spell Resistance32

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Ability BonusesCharisma +12, Constitution +12, Dexterity +12, Intelligence +12, Strength +12, Wisdom +12
Skill BonusesListen +50, Spot +50
Damage Reductionsoak 50, bypass +20
Damage ImmunityAcid (100%), Bludgeoning (100%), Cold (100%), Divine (75%), Electrical (100%), Fire (100%), Magical (75%), Negative (100%), Piercing (100%), Positive (75%), Slashing (100%), Sonic (100%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease, Fear (racial, gear), Knockdown (racial, gear), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack
Immunity: SpellsBigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch)
Immunity: Spell Level4th level and below
Regeneration+20 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handTom's Dagger (EPIC)DaggerMelee+88/+83/+781d4+110 (111–114) + Damage Bonus Acid 30, Damage Bonus Divine 30, Damage Bonus Electrical 30, Damage Bonus Fire 30, Damage Bonus Magical 30, Damage Bonus Negative 30, Damage Bonus Piercing 30, Damage Bonus Positive 30, Damage Bonus Slashing 30, Damage Bonus Sonic 30, Massive Criticals 30, On Hit Properties Mordenkainen's Disjunction DC 2619-20/x2

Spells

Bard

Cantrips (Known)Cure Minor Wounds, Daze, Light, Resistance
Level 1 (Known)Charm Person, Identify, Mage Armor, Magic Weapon, Summon Creature I
Level 2 (Known)Clarity, Cloud of Bewilderment, Ghostly Visage, Hold Person, Sound Burst
Level 3 (Known)Charm Monster, Greater Magic Weapon, Haste, Keen Edge, Summon Creature III
Level 4 (Known)Cure Critical Wounds, Dominate Person, Improved Invisibility, Legend Lore, Summon Creature IV
Level 5 (Known)Ethereal Visage, Greater Dispelling, Healing Circle, Mind Fog, Summon Creature V
Level 6 (Known)Energy Buffer, Ice Storm, Mass Haste, Summon Creature VI

Special abilities

Spell/abilityCaster levelUses
Aura of Hellfire155/day
Aura, Dragon Fear05/day
Bolt, Acid05/day
Bolt, Disease03/day
Bolt, Knockdown03/day

Equipment

SlotItemLootable
ChestTom's GarbsNo
Right handTom's Dagger (EPIC)No
Left ringBoss Ring UNDROPABLENo
NeckAmulet of NatureNo

Inventory (12)

ItemItem TypeLootablePickpocketable
Potion of HealPotionsNoNo
Unbalanced FeatBootsYesNo
Cloak of TomCloaksYesNo
Toms Bracer of NatureBracers & GauntletsYesNo
Lute of FrenzyMiscellaneousYesNo
Fire Damage BonusMiscellaneousYesNo
Cold Damage BonusMiscellaneousYesNo
Positive Damage BonusMiscellaneousYesNo
Magical Damage BonusMiscellaneousYesNo
Divine Damage BonusMiscellaneousYesNo
Tom's DaggerDaggerYesNo
Tom's Oak ArmorLight ArmorYesNo

Feats (40)

Skills

SkillRanks
Concentration60
Discipline1
Heal1
Hide1
Listen1
Lore61
Move Silently1
Parry1
Perform61
Persuade60
Pick Pocket1
Spellcraft60
Taunt1
Use Magic Device1
Appraise1
Tumble1
Craft Trap1
Bluff1

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked