Mount Doom Skeleton Mage
Where to find
Placed directly
| Area | Count |
|---|---|
| Mount Doom: Upper Halls | 8 |
Abilities
| Str | 20 | Dex | 60 | Con | 30 | Int | 60 | Wis | 30 | Cha | 11 |
|---|
Classes
| Class | Level |
|---|---|
| Undead | 30 |
| Wizard | 30 |
The bones of the dead, animated by dark magic, Skeletons have no mind of their own. They are but an extension of their master's will.
Combat
| HP | 1,500 | AC | 60 (10 base + +25 Dex + +25 natural (NaturalAC)) | BAB | +15 |
|---|---|---|---|---|---|
| Fort | +10 | Ref | +25 | Will | +10 |
| Spell Resistance | 12 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Immunity | Piercing (50%), Slashing (50%) |
|---|---|
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial, gear), Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
| Immunity: Spells | Petrification (Gaze) |
| Misc Abilities | True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (R) | Claw1d4 | Creature Slash Piercing Weapon | Melee | +20/+15/+10 | — | 20/x2 |
| Creature weapon (L) | Claw1d4 | Creature Slash Piercing Weapon | Melee | +20/+15/+10 | — | 20/x2 |
Spells
Wizard
| Level 6 (Memorized) | Flame Arrow [mm:4] ×9, Negative Energy Burst [mm:4] ×2 |
|---|---|
| Level 7 (Memorized) | Isaac's Lesser Missile Storm [mm:4] ×2 |
| Level 8 (Memorized) | Bigby's Interposing Hand [mm:4] |
| Level 9 (Memorized) | Bigby's Forceful Hand [mm:4], Circle of Death [mm:4], Isaac's Greater Missile Storm [mm:4] ×4 |
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Aura of Hellfire | 1 | 1/day |
| Bolt, Level Drain | 0 | 2/day |
| Harm Self (Undead) | 0 | 1/day |
| Resist Elements | 15 | 2/day |
| Shadow Shield | 15 | 2/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Left ring | Boss Immune Crit Ring | No |
| Creature weapon (R) | Claw1d4 | No |
| Creature weapon (L) | Claw1d4 | No |
| Creature hide | Undead Properties Blunt prop | No |
Inventory (1)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Cold Damage Bonus | Miscellaneous | Yes | No |
Feats (33)
- Alertness
- Automatic Quicken Spell III
- Automatic Silent Spell III
- Automatic Still Spell III
- Combat Casting
- Darkvision
- Epic Spell Focus (Abjuration)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Divination)
- Epic Spell Focus (Enchantment)
- Epic Spell Focus (Evocation)
- Epic Spell Focus (Illusion)
- Epic Spell Focus (Necromancy)
- Epic Spell Focus (Transmutation)
- Epic Spell Penetration
- Improved Combat Casting
- Improved Spell Resistance I
- Maximize Spell
- Quicken Spell
- Silent Spell
- Spell Focus (Abjuration)
- Spell Focus (Conjuration)
- Spell Focus (Divination)
- Spell Focus (Enchantment)
- Spell Focus (Evocation)
- Spell Focus (Illusion)
- Spell Focus (Necromancy)
- Spell Focus (Transmutation)
- Spell Penetration
- Still Spell
- Superior Initiative
- Weapon Proficiency (creature)
- Weapon Proficiency (wizard)
Skills
| Skill | Ranks |
|---|---|
| Concentration | 90 |
| Discipline | 70 |
| Listen | 2 |
| Lore | 3 |
| Search | 1 |
| Spellcraft | 60 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |