Riddermark Swordsman
- ResRef
- riddermarkswords
- Tag
- RiddermarkSwordsman
- Race
- Human
- Appearance
- Human
- Class(es)
- Fighter 20
- HP
- 434
- CR
- 47.0
- Faction
- Evil (id 6)
- Conversation
- —
Where to find
Encounter pools
Abilities
| Str | 52 (+2 item) | Dex | 20 | Con | 40 | Int | 20 | Wis | 20 | Cha | 20 |
|---|
Classes
Combat
| HP | 434 | AC | 70 (10 base + +5 Dex + +45 natural (NaturalAC) + +5 armor + +4 armor enchant + +1 dodge (items)) | BAB | +20 |
|---|
| Fort | +15 | Ref | +5 | Will | +5 |
|---|
AC extras: +4 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| AC Bonus (Dodge, items) | +1 |
| Save vs. Universal | +4 |
| Ability Bonuses | Strength +2 |
| Damage Resistance | Slashing 10/- |
| Damage Reduction | soak 15, bypass +10 |
| Misc Immunity | Critical Hits, Death Magic, Fear, Knockdown, Mind-Affecting Spells, Paralysis |
| Immunity: Spells | Petrification (Gaze) |
| Misc Abilities | True Seeing |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Bastard of Ridermark | Bastard Sword | Melee | +49/+44/+39/+34 | 1d10+21 (22–31) + Damage Bonus Electrical 1, Damage Bonus Slashing 1, Damage Bonus Sonic 1, Massive Criticals 4 | 19-20/x2 |
Equipment
Feats (24)
- Alertness
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Called Shot
- Cleave
- Dodge
- Great Fortitude
- Improved Critical (longbow)
- Improved Critical (longsword)
- Improved Power Attack
- Mobility
- Point Blank Shot
- Power Attack
- Quick To Master
- Shield Proficiency
- Toughness
- Weapon Focus (longbow)
- Weapon Focus (longsword)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (longbow)
- Weapon Specialization (longsword)
Skills
| Skill | Ranks |
|---|
| Discipline | 20 |
| Parry | 22 |
| Taunt | 2 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |