Helm's Deep Elite Guard
- ResRef
- helmsdeepguar003
- Tag
- HelmsDeepGuard
- Race
- Human
- Appearance
- Human
- Class(es)
- Fighter 40/Weapon Master 20/Rogue 10
- HP
- 3,200
- CR
- 199.0
- Faction
- Evil (id 6)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 60 | Dex | 18 | Con | 28 | Int | 18 | Wis | 22 | Cha | 26 |
|---|
Classes
| Class | Level |
|---|
| Fighter | 40 |
| Weapon Master | 20 |
| Rogue | 10 |
Combat
| HP | 3,200 | AC | 70 (10 base + +4 Dex + +36 natural (NaturalAC) + +5 armor + +7 armor enchant + +2 shield + +6 shield enchant) | BAB | +20 |
|---|
| Fort | +23 | Ref | +11 | Will | +23 |
|---|
AC extras: +7 AC Bonus, +6 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Save vs. Fortitude | +6 |
| Damage Resistance | Bludgeoning 25/-, Piercing 20/-, Slashing 20/- |
| Damage Reduction | soak 10, bypass +10 |
| Damage Immunity | Bludgeoning (25%), Piercing (20%), Positive (10%), Slashing (25%) |
| Misc Immunity | Critical Hits, Disease, Fear, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Sneak Attack |
| Immunity: Spells | Implosion |
| Misc Abilities | True Seeing |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Sword of the Deep | Longsword | Melee | +56/+51/+46/+41 | 1d8+25 (26–33) + Damage Bonus Divine 7, Damage Bonus Piercing 8, Damage Bonus Slashing 8, Massive Criticals 8, On Hit Properties Slow DC 26 | 19-20/x2 |
Equipment
Inventory (5)
Feats (30)
- Alertness
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Called Shot
- Cleave
- Dodge
- Epic Prowess
- Epic Weapon Focus (longsword)
- Epic Weapon Specialization (longsword)
- Great Cleave
- Great Fortitude
- Improved Critical (longbow)
- Improved Critical (longsword)
- Improved Power Attack
- Mobility
- Overwhelming Critical (longsword)
- Perfect Health
- Point Blank Shot
- Power Attack
- Quick To Master
- Shield Proficiency
- Toughness
- Weapon Focus (longbow)
- Weapon Focus (longsword)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (longbow)
- Weapon Specialization (longsword)
Skills
| Skill | Ranks |
|---|
| Discipline | 99 |
| Parry | 22 |
| Taunt | 2 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | staticspawn |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |