Celeduin Cave
- ResRef
- area
- Tag
- MountDoomLowerCavernsII
- Tileset
- Mines and Caverns (tdm01)
- Size
- 11×11 tiles
- OnExit
- d_purge
Path from "Well of Eru"
3 hops
- "Well of Eru" → Esgaroth (Lake Town) [Welcome ! Tell me where you wish to be sent.]
- Esgaroth (Lake Town) → Celeduin Banks [step on the “laketown2smirk” trigger]
- Celeduin Banks → Celeduin Cave [use the “BanksCaveEnter” door]
Outgoing transitions
| Kind | Label | Destination | Waypoint tag |
|---|
| door | MountDoomCavernenter | Celeduin Banks | BanksCaveEnter |
Incoming transitions
NPCs
| Name | ResRef | Race | Class | HP | CR | Faction | Conversation | Respawn | Count |
|---|
| Kou-toa Warrior | creature022 | Dwarf | Barbarian 40/Weapon Master 20 | 2240 | 186.0 | Hostile | | Varies (per-spawn timer) | 10 |
| Kou-toa Priest | creature025 | Dwarf | Barbarian 40/Druid 20 | 2240 | 309.0 | Hostile | | Varies (per-spawn timer) | 5 |
| Kou-toa Warlord | creature027 | Dwarf | Barbarian 40/Weapon Master 40/Fighter 40 | 13348 | 946.0 | Hostile | | Varies (per-spawn timer) | 1 |
| Kou-toa Archer | creature026 | Dwarf | Barbarian 40/Arcane Archer 20 | 2240 | 189.0 | Hostile | | Varies (per-spawn timer) | 11 |
Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.
Containers (1)
| Container | Items | Tag | ResRef | X, Y, Z | Locked | Open DC |
|---|
| Large Weapon Rack | 7 | ZEP_WEAPONRCK002 | zep_weaponrck002 | 92.7, 87.2, 0.2 | no | 0 |