Script: _give_emowand
void main()
{
object oPC = GetEnteringObject();
//Give Emotewand
if(GetItemPossessedBy(oPC,"EmoteWand")!= OBJECT_INVALID)
CreateItemOnObject("emotewand", oPC, 1);
}
_give_emowandvoid main()
{
object oPC = GetEnteringObject();
//Give Emotewand
if(GetItemPossessedBy(oPC,"EmoteWand")!= OBJECT_INVALID)
CreateItemOnObject("emotewand", oPC, 1);
}