Golem

ResRef
zep_golem_dam003
Tag
ZEP_GOLEM_DAM22
Race
Construct
Appearance
Appearance #1534
Class(es)
Construct 48
HP
1,293
CR
38.0
Faction
Hostile (id 1)
Conversation

Where to find

Encounter pools

AreaEncounterEncounter ResRef
Ruins of AnnuminasConstruct Encountergolem002

Abilities

Str100Dex20Con20Int10Wis11Cha3

Classes

ClassLevel
Construct48

The years have not been kind to this once mighty golem. It appears to be functioning, but that could change at a moment's notice. The golem's left forearm looks to have been torn or cut off.

Combat

HP1,293AC55 (10 base + +5 Dex + +40 natural (NaturalAC))BAB+15
Fort+5Ref+5Will+0
Spell Resistance10

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Damage Reductionsoak 5, bypass +10
Misc ImmunityCritical Hits (racial), Death Magic (racial), Disease (racial, gear), Fear (racial, gear), Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)
Regeneration+5 HP/round

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handHelmed/Battle Horror SwordGreatswordMelee+70/+65/+602d6+55 (57–67) + Damage Bonus Fire 2d8, Damage Bonus Negative 2d8, Damage Bonus Slashing 319-20/x2

Equipment

SlotItemLootable
Right handHelmed/Battle Horror SwordNo
Creature hideNPC garb **weakerNo

Inventory (1)

ItemItem TypeLootablePickpocketable
Electrical Damage BonusMiscellaneousYesNo

Feats (3)

Skills

SkillRanks
Parry28

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked