Golem
Where to find
Encounter pools
| Area | Encounter | Encounter ResRef |
|---|---|---|
| Ruins of Annuminas | Construct Encounter | golem002 |
Abilities
| Str | 80 | Dex | 20 | Con | 20 | Int | 10 | Wis | 11 | Cha | 3 |
|---|
Classes
| Class | Level |
|---|---|
| Construct | 25 |
The years have not been kind to this once mighty golem. It appears to be functioning, but that could change at a moment's notice. The golem's left forearm looks to have been torn or cut off.
Combat
| HP | 1,126 | AC | 55 (10 base + +5 Dex + +40 natural (NaturalAC)) | BAB | +15 |
|---|---|---|---|---|---|
| Fort | +5 | Ref | +5 | Will | +0 |
| Spell Resistance | 10 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Reduction | soak 5, bypass +10 |
|---|---|
| Misc Immunity | Critical Hits (racial), Death Magic (racial), Disease (racial, gear), Fear (racial, gear), Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
| Regeneration | +5 HP/round |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Helmed/Battle Horror Sword | Greatsword | Melee | +60/+55/+50 | 2d6+45 (47–57) + Damage Bonus Fire 2d8, Damage Bonus Negative 2d8, Damage Bonus Slashing 3 | 19-20/x2 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Right hand | Helmed/Battle Horror Sword | No |
| Creature hide | NPC garb **weaker | No |
Inventory (1)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Electrical Damage Bonus | Miscellaneous | Yes | No |
Feats (3)
- Darkvision
- Weapon Proficiency (creature)
- Weapon Proficiency (martial)
Skills
| Skill | Ranks |
|---|---|
| Parry | 28 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |