Goat
- ResRef
- zep_goat_003
- Tag
- ZEP_GOAT_003
- Race
- Animal
- Appearance
- Appearance #1932
- Class(es)
- Animal 1
- HP
- 6
- CR
- 0.3333
- Faction
- Commoner (id 2)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 13 | Dex | 17 | Con | 15 | Int | 3 | Wis | 12 | Cha | 6 |
|---|
Classes
The domestic goat is raised for its milk, flesh, and skin.
Combat
| HP | 6 | AC | 15 (10 base + +3 Dex + +2 natural (NaturalAC)) | BAB | +0 |
|---|
| Fort | +2 | Ref | +3 | Will | +1 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (bite) | Slam1d2 | Creature Bludgeon Weapon | Melee | +1 | — | 20/x2 |
Equipment
| Slot | Item | Lootable |
|---|
| Creature weapon (bite) | Slam1d2 | No |
Feats (2)
- Low-light Vision
- Weapon Proficiency (creature)
Skills
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |