Summoned Vampire Rogue
Where to find
Not placed in any area.
Abilities
| Str | 18 | Dex | 20 | Con | 14 | Int | 12 | Wis | 14 | Cha | 14 |
|---|
Classes
| Class | Level |
|---|---|
| Rogue | 9 |
Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.
Combat
| HP | 80 | AC | 21 (10 base + +5 Dex + +6 natural (NaturalAC)) | BAB | +6 |
|---|---|---|---|---|---|
| Fort | +2 | Ref | +5 | Will | +2 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Resistance | Cold 20/-, Electrical 20/- |
|---|---|
| Damage Reduction | soak 15, bypass +1 |
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
| Regeneration | +5 HP/round |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (bite) | Vampire Bite | Creature Pierce Weapon | Melee | +10/+5 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Gaze, Dominate | 1 | 1/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Creature weapon (bite) | Vampire Bite | No |
| Creature hide | Vampire Properties | No |
Feats (16)
- Alertness
- Ambidexterity
- Armor Proficiency (light)
- Dodge
- Evasion
- Lightning Reflexes
- Monster Uncanny Reflex
- Quick To Master
- Sneak Attack (+1d6)
- Sneak Attack (+2d6)
- Toughness
- Two-Weapon Fighting
- Uncanny Dodge I
- Uncanny Dodge II
- Weapon Proficiency (creature)
- Weapon Proficiency (rogue)
Skills
| Skill | Ranks |
|---|---|
| Disable Trap | 13 |
| Hide | 21 |
| Listen | 21 |
| Move Silently | 21 |
| Open Lock | 13 |
| Pick Pocket | 13 |
| Search | 8 |
| Spot | 21 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_ch_ac1 |
| ScriptOnNotice | nw_ch_ac2 |
| ScriptEndRound | nw_ch_ac3 |
| ScriptDialogue | nw_ch_ac4 |
| ScriptAttacked | nw_ch_ac5 |
| ScriptDamaged | nw_ch_ac6 |
| ScriptDeath | nw_ch_ac7 |
| ScriptDisturbed | nw_ch_ac8 |
| ScriptSpawn | nw_ch_ac9 |
| ScriptRested | nw_ch_aca |
| ScriptSpellAt | nw_ch_acb |
| ScriptUserDefine | nw_ch_acd |
| ScriptOnBlocked | nw_ch_ace |