Summoned Earth Elemental
- ResRef
- x1_s_earthsmall
- Tag
- X1_S_EARTHSMALL
- Race
- Elemental
- Appearance
- Elemental, Earth
- Class(es)
- Elemental 4
- HP
- 30
- CR
- 3.0
- Faction
- Commoner (id 2)
- Conversation
- —
Where to find
Not placed in any area.
Abilities
| Str | 21 | Dex | 8 | Con | 17 | Int | 4 | Wis | 11 | Cha | 11 |
|---|
Classes
Earth Elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities.
Combat
| HP | 30 | AC | 18 (10 base + -1 Dex + +9 natural (NaturalAC)) | BAB | +3 |
|---|
| Fort | +3 | Ref | -1 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Misc Immunity | Critical Hits (racial, gear), Disease (racial, gear), Mind-Affecting Spells, Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (bite) | nw_it_crewpb010 | | Melee | +8 | — | |
Equipment
Feats (3)
- Darkvision
- Power Attack
- Weapon Proficiency (creature)
Skills
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_ch_ac1 |
| ScriptOnNotice | nw_ch_ac2 |
| ScriptEndRound | nw_ch_ac3 |
| ScriptDialogue | nw_ch_ac4 |
| ScriptAttacked | nw_ch_ac5 |
| ScriptDamaged | nw_ch_ac6 |
| ScriptDeath | nw_ch_ac7 |
| ScriptDisturbed | nw_ch_ac8 |
| ScriptSpawn | nw_ch_summon_9 |
| ScriptRested | nw_ch_aca |
| ScriptSpellAt | nw_ch_acb |
| ScriptUserDefine | nw_ch_acd |
| ScriptOnBlocked | nw_ch_ace |