Summoned Air Elemental

ResRef
x1_s_airsmall
Tag
X1_S_AIRSMALL
Race
Elemental
Appearance
Elemental, Air
Class(es)
Elemental 4
HP
26
CR
4.0
Faction
Commoner (id 2)
Conversation

Where to find

Not placed in any area.

Abilities

Str12Dex21Con14Int4Wis11Cha11

Classes

ClassLevel
Elemental4

Among the swiftest and most agile creatures in existence, Air Elementals are often summoned for use in great battles over vast stretches of open terrain.

Combat

HP26AC18 (10 base + +5 Dex + +3 natural (NaturalAC))BAB+3
Fort+2Ref+5Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Misc ImmunityCritical Hits (racial, gear), Disease (racial, gear), Mind-Affecting Spells, Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (bite)nw_it_crewpb005Melee+8

Spells

Special abilities

Spell/abilityCaster levelUses
Pulse, Air Elemental Whirlwind41/day

Equipment

SlotItemLootable
Creature weapon (bite)nw_it_crewpb005No
Creature hideElemental PropertiesNo

Feats (3)

Skills

SkillRanks
Listen7
Spot7

Scripts

EventScript
ScriptHeartbeatnw_ch_ac1
ScriptOnNoticenw_ch_ac2
ScriptEndRoundnw_ch_ac3
ScriptDialoguenw_ch_ac4
ScriptAttackednw_ch_ac5
ScriptDamagednw_ch_ac6
ScriptDeathnw_ch_ac7
ScriptDisturbednw_ch_ac8
ScriptSpawnnw_ch_summon_9
ScriptRestednw_ch_aca
ScriptSpellAtnw_ch_acb
ScriptUserDefinenw_ch_acd
ScriptOnBlockednw_ch_ace