White Ninja
- ResRef
- whitebeltmonk
- Tag
- WhiteBeltMonk
- Race
- Halfling
- Appearance
- Halfling
- Class(es)
- Monk 20/Shadowdancer 10
- HP
- 850
- CR
- 177.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Encounter pools
Abilities
| Str | 18 (-2 racial) | Dex | 45 (+2 racial, +3 item) | Con | 20 | Int | 10 | Wis | 23 (+3 item) | Cha | 10 |
|---|
Classes
| Class | Level |
|---|
| Monk | 20 |
| Shadowdancer | 10 |
Combat
| HP | 850 | AC | 57 (10 base + +17 Dex + +15 natural (NaturalAC) + +2 natural (Armor Skin) + +3 armor enchant + +6 Wis (monk) + +4 dodge (monk level)) | BAB | +22 |
|---|
| Fort | +5 | Ref | +17 | Will | +6 |
|---|
| Spell Resistance | 30 (max of: Diamond Soul (30), items (18)) | | |
|---|
AC extras: +3 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Ability Bonuses | Dexterity +3, Wisdom +3 |
| Skill Bonuses | Hide +10, Move Silently +10 |
| Damage Reduction | soak 5, bypass +5 |
| Damage Immunity | Cold (100%) |
| Misc Immunity | Mind-Affecting Spells, Paralysis, Sneak Attack |
| Misc Abilities | True Seeing |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | White Jitte | Sai* | Melee | +32/+27/+22/+17 | — | |
| Left hand | White Jitte | Sai* | Melee | +32/+27/+22/+17 | — | |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Improved Invisibility | 15 | 2/day |
Equipment
Inventory (3)
Feats (65)
- Alertness
- Ambidexterity
- Armor Skin
- Blind-Fight
- Blinding Speed
- Cleave
- Damage Reduction 1
- Defensive Awareness (1)
- Defensive Roll
- Deflect Arrows
- Diamond Body
- Diamond Soul
- Dirty Fighting
- Dodge
- Empty Body
- Epic Superior Weapon Focus
- Evasion
- Favored Enemy: Dwarves
- Favored Enemy: Elves
- Favored Enemy: Gnomes
- Favored Enemy: Half-Elves
- Favored Enemy: Halflings
- Favored Enemy: Humans
- Favored Enemy: Undead
- Fearless
- Flurry of Blows
- Good Aim
- Great Cleave
- Hide in Plain Sight
- Immunity to Paralysis
- Improved Evasion
- Improved Initiative
- Improved Knockdown
- Improved Unarmed Strike
- Iron Will
- Ki Strike +1
- Ki Strike +2
- Ki Strike +3
- Knockdown
- Low-light Vision
- Lucky
- Mobility
- Monk AC Bonus
- Monk Speed
- Opportunist
- Perfect Self
- Purity of Body
- Quivering Palm
- Resist Cold Energy
- Self-Concealment I
- Self-Concealment II
- Self-Concealment III
- Skill Affinity (Listen)
- Skill Affinity (Move Silently)
- Slippery Mind
- Small Stature
- Snake Blood
- Sneak Attack (+9d6)
- Still Mind
- Two-Weapon Fighting
- Uncanny Dodge I
- Uncanny Dodge II
- Uncanny Dodge III
- Weapon Proficiency (monk)
- Wholeness of Body
Skills
| Skill | Ranks |
|---|
| Concentration | 1 |
| Discipline | 1 |
| Heal | 1 |
| Hide | 41 |
| Listen | 41 |
| Lore | 1 |
| Move Silently | 41 |
| Parry | 2 |
| Persuade | 21 |
| Tumble | 1 |
| Craft Trap | 1 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |