Vampiric Mist
Where to find
Encounter pools
| Area | Encounter | Encounter ResRef |
|---|---|---|
| Temple of Nazgul | mist | mist |
Abilities
| Str | 80 | Dex | 25 | Con | 40 | Int | 10 | Wis | 33 | Cha | 11 |
|---|
Classes
| Class | Level |
|---|---|
| Undead | 30 |
Combat
| HP | 612 | AC | 50 (10 base + +7 Dex + +33 natural (NaturalAC)) | BAB | +10 |
|---|---|---|---|---|---|
| Fort | +15 | Ref | +7 | Will | +11 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
|---|---|
| Regen: Vampiric | +5 HP/hit |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (R) | Vampiric Touch | Creature Bludgeon Weapon | Melee | +65/+60 | — | 20/x2 |
| Creature weapon (L) | Vampiric Touch | Creature Bludgeon Weapon | Melee | +65/+60 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Horrific Appearance | 0 | 1/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Creature weapon (R) | Vampiric Touch | No |
| Creature weapon (L) | Vampiric Touch | No |
| Creature hide | Undead Properties | No |
Feats (16)
- Alertness
- Blind-Fight
- Cleave
- Darkvision
- Empty Body
- Epic Weapon Focus (creature weapon)
- Epic Weapon Specialization (creature weapon)
- Great Cleave
- Hardiness vs. Spells
- Hide in Plain Sight
- Improved Invisibility
- Monster Uncanny Reflex
- Overwhelming Critical (creature weapon)
- Small Stature
- Superior Initiative
- Weapon Proficiency (creature)
Skills
| Skill | Ranks |
|---|---|
| Discipline | 28 |
| Hide | 44 |
| Move Silently | 44 |
| Parry | 28 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |