Dead Marsh Vampire Priest
Where to find
Encounter pools
| Area | Encounter | Encounter ResRef |
|---|---|---|
| Dead Marshes | dead marsh | deadmarsh |
Abilities
| Str | 50 | Dex | 12 | Con | 14 | Int | 12 | Wis | 19 | Cha | 16 |
|---|
Classes
| Class | Level |
|---|---|
| Cleric | 40 |
Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.
Combat
| HP | 892 | AC | 61 (10 base + +1 Dex + +50 natural (NaturalAC)) | BAB | +15 |
|---|---|---|---|---|---|
| Fort | +2 | Ref | +1 | Will | +4 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Resistance | Cold 20/-, Electrical 20/- |
|---|---|
| Damage Reduction | soak 15, bypass +1 |
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
| Regeneration | +5 HP/round |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Planar Mace | Mace | Melee | +49/+44/+39 | 1d6+33 (34–39) + Damage Bonus Negative 6, Damage Bonus Sonic 6, Massive Criticals 6 | 20/x2 |
| Creature weapon (bite) | Dm Vampire Bite | Creature Pierce Weapon | Melee | +56/+51/+46 | — | 20/x2 |
Spells
Cleric
| Level 3 (Memorized) | Bless [mm:2] ×2, Divine Favor [mm:2] ×2 |
|---|---|
| Level 4 (Memorized) | Aid [mm:2] ×3 |
| Level 5 (Memorized) | Prayer [mm:2] ×2, Flame Strike ×2 |
| Level 6 (Memorized) | Hammer of the Gods [mm:2] ×2 |
| Level 9 (Memorized) | Destruction [mm:2] ×4, Word of Faith [mm:2] ×3, Implosion ×3 |
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Gaze, Dominate | 1 | 1/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Right hand | Planar Mace | No |
| Creature weapon (bite) | Dm Vampire Bite | No |
| Creature hide | Vampire Properties | No |
Feats (66)
- Alertness
- Arcane Defense (Abjuration)
- Arcane Defense (Conjuration)
- Arcane Defense (Divination)
- Arcane Defense (Enchantment)
- Arcane Defense (Evocation)
- Arcane Defense (Illusion)
- Arcane Defense (Necromancy)
- Arcane Defense (Transmutation)
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Bane of Enemies
- Cleave
- Combat Casting
- Damage Reduction 1
- Darkvision
- Death Domain Powers
- Deathless Vigor
- Defensive Awareness (1)
- Dodge
- Empower Spell
- Epic Prowess
- Epic Spell Focus (Abjuration)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Divination)
- Epic Spell Focus (Enchantment)
- Epic Spell Focus (Evocation)
- Epic Spell Focus (Illusion)
- Epic Spell Focus (Necromancy)
- Epic Spell Focus (Transmutation)
- Epic Spell Penetration
- Epic Weapon Focus (mace)
- Epic Weapon Specialization (mace)
- Expertise
- Extend Spell
- Fearless
- Ghostly Visage
- Greater Spell Focus (Abjuration)
- Greater Spell Focus (Conjuration)
- Greater Spell Focus (Divination)
- Greater Spell Focus (Enchantment)
- Greater Spell Focus (Evocation)
- Greater Spell Focus (Illusion)
- Greater Spell Focus (Necromancy)
- Greater Spell Focus (Transmutation)
- Hardiness vs. Enchantments
- Hardiness vs. Illusions
- Hardiness vs. Poisons
- Hardiness vs. Spells
- Immunity to Paralysis
- Immunity To Sleep
- Improved Critical (mace)
- Lightning Reflexes
- Low-light Vision
- Mobility
- Power Attack
- Quick To Master
- Shield Proficiency
- Spell Penetration
- Toughness
- Turn Undead
- Venom Immunity
- Weapon Focus (mace)
- Weapon Proficiency (creature)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|---|
| Concentration | 77 |
| Heal | 8 |
| Hide | 8 |
| Listen | 8 |
| Move Silently | 8 |
| Search | 8 |
| Spellcraft | 77 |
| Spot | 8 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |