Saruman the White

ResRef
sarumanthewhi001
Tag
ms_orth17
Race
Human
Appearance
Human
Class(es)
Wizard 60/Fighter 60
HP
9,553
CR
1228.0
Faction
Commoner (id 2)
Conversation
saurman

Where to find

Placed directly

AreaCount
Tower of Orthanc: Saruman's Chambers1

Abilities

Str86Dex30Con30Int112 (+12 item)Wis20Cha100

Classes

ClassLevel
Wizard60
Fighter60

Saruman first appears in 1954's The Fellowship of the Ring, the first volume of the fantasy novel The Lord of the Rings. Unlike some of the other characters in the novel, Saruman had not appeared in Tolkien's 1937 children's book, The Hobbit, or in his then-unpublished Quenta Silmarillion and related mythology, which date back to 1917. The Lord of the Rings describes a quest to destroy the One Ring, a powerful and evil talisman created by the Dark Lord Sauron to control Middle-earth (Tolkien's term for the world in which his story takes place). An important early plot point is the failure of the wizard Gandalf to arrive as agreed to accompany the hobbit Frodo Baggins, who bears the Ring lost by Sauron thousands of years before. When he started writing The Lord of the Rings in late 1937, Tolkien had very little idea of the story ahead and Saruman's character did not emerge until several years later. Tolkien later wrote of this early phase: "Most disquieting of all, Saruman had never been revealed to me, and I was as concerned as Frodo at Gandalf's failure to appear". Tolkien tended to write in waves, proceeding so far before returning to rewrite, sometimes significantly, from the start. He had in this fashion produced a fairly complete version of the first half of The Fellowship of the Ring before Saruman appeared. A rough narrative outline dated August 1940, intended to account for Gandalf's absence, describes how a wizard titled 'Saramond the White' or 'Saramund the Grey', who has fallen under the influence of Sauron, lures Gandalf to his stronghold and traps him.[4] This character developed fairly quickly into Saruman the White, traitorous leader of the White Council that opposes Sauron, and the most powerful of the five wizards.

Combat

HP9,553 (9,353 + 200 Epic Toughness)AC88 (10 base + +10 Dex + +40 natural (NaturalAC) + +2 natural (Armor Skin) + +10 armor enchant + +12 dodge (items) + +4 dodge (haste))BAB+10
Fort+10Ref+10Will+15
Spell Resistance10

AC extras: +10 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+12
Save vs. Universal+5
Ability BonusesIntelligence +12
Skill BonusesConcentration +40, Discipline +40, Listen +50, Spellcraft +15, Spot +50
Damage ResistanceAcid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Magical 10/-, Negative 5/-, Piercing 5/-, Slashing 5/-, Sonic 5/-
Damage Reductionsoak 15, bypass +10
Damage ImmunityBludgeoning (50%), Negative (20%), Piercing (25%), Slashing (50%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease, Fear (racial, gear), Knockdown (racial, gear), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear)
Immunity: SpellsBigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Chain Lightning, Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch)
Immunity: Spell Level3rd level and below
Regeneration+20 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handEpic Staff of the IstariMagic StaffMelee+68/+631d6+68 (69–74) + Damage Bonus Magical 30, Damage Bonus Positive 6, Damage Bonus Sonic 30, Damage Bonus vs. Alignment Group Good 6, Damage Bonus vs. Alignment Group Good 6, Damage Bonus vs. Alignment Group Lawful 6, Damage Bonus vs. Alignment Group Lawful 6, Massive Criticals 6, On Hit Properties Vorpal DC 2620/x2

Spells

Wizard

Level 5 (Memorized)Evard's Black Tentacles [mm:2]
Level 6 (Memorized)Bigby's Interposing Hand [mm:2], Cloudkill [mm:2]
Level 7 (Memorized)Acid Fog [mm:2], Bigby's Forceful Hand [mm:2], Chain Lightning [mm:2]
Level 8 (Memorized)Bigby's Grasping Hand [mm:2]

Special abilities

Spell/abilityCaster levelUses
Aura of Fear02/day
Epic Spell: Greater Ruin01/day
Pulse, Ability Drain Constitution02/day

Equipment

SlotItemLootable
ChestSaruman's RobesYes
BootsBoots of RepulsionYes
Right handEpic Staff of the IstariNo
CloakCloak of Miss ChancesYes
Left ringBoss Ring UNDROPABLENo
Right ring Arwens Ring {EPIC}No
NeckAmulet of the ThoughtYes
BeltNightsmokeYes
Creature hideNPC EVIL IIINo

Inventory (6)

ItemItem TypeLootablePickpocketable
Sash of the White HandBeltsYesYes
Staff of the IstariMagic StaffYesNo
Shield of the MageLarge ShieldsYesNo
Saruman's Crafted RingRingsYesNo
Dagger of the White MageDaggerYesNo
Negative Damage BonusMiscellaneousYesNo

Feats (73)

Skills

SkillRanks
Concentration90
Discipline90
Listen11
Lore23
Search12
Spellcraft90
Spot9

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathstaticspawn
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte