Fail the White Hand Blaster
Where to find
Placed directly
| Area | Count |
|---|---|
| Isengard (Magic Room) | 1 |
Stores
| Name | Items | Area | Sells At | Buys | Buys At | Max Buy | Max GP | Avg GP |
|---|---|---|---|---|---|---|---|---|
| saaurmanmagic | 9 | Isengard (Magic Room) | 150% | Nothing | N/A | N/A | 15,308 | 6,259 |
Abilities
| Str | 30 | Dex | 35 | Con | 35 | Int | 70 | Wis | 20 | Cha | 47 (+7 item) |
|---|
Classes
| Class | Level |
|---|---|
| Sorcerer | 60 |
| Fighter | 20 |
Combat
| HP | 5,040 | AC | 82 (10 base + +12 Dex + +38 natural (NaturalAC) + +5 armor enchant + +5 dodge (items) + +4 dodge (haste) + +8 dodge (Tumble, 40 ranks)) | BAB | +10 |
|---|---|---|---|---|---|
| Fort | +22 | Ref | +22 | Will | +15 |
| Spell Resistance | 30 |
AC extras: +5 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| AC Bonus (Dodge, items) | +5 |
|---|---|
| Save vs. Cold | +2 |
| Ability Bonuses | Charisma +7 |
| Skill Bonuses | Concentration +40, Discipline +40, Spot +40 |
| Damage Resistance | Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Negative 5/- |
| Damage Reduction | soak 10, bypass +5 |
| Damage Immunity | Bludgeoning (50%), Negative (10%), Piercing (25%), Slashing (50%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Fear, Knockdown, Level/Ability Drain, Mind-Affecting Spells, Paralysis |
| Immunity: Spells | Acid Fog, Bigby's Forceful Hand, Chain Lightning, Cloudkill, Harm, Implosion, Stinking Cloud |
| Regeneration | +10 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Staff of the Orc Shaman | Magic Staff | Melee | +32/+27 | 1d6+10 (11–16) + Damage Bonus Magical 30 | 20/x2 |
Spells
Sorcerer
| Cantrips (Known) | Daze, Ray of Frost, Resistance |
|---|---|
| Level 1 (Known) | Mage Armor |
| Level 2 (Known) | Lesser Dispel, Melf's Acid Arrow |
| Level 3 (Known) | Fireball |
| Level 4 (Known) | Ice Storm, Improved Invisibility, Isaac's Lesser Missile Storm |
| Level 5 (Known) | Cloudkill |
| Level 6 (Known) | Greater Stoneskin |
| Level 7 (Known) | Power Word, Stun, Prismatic Spray |
| Level 8 (Known) | Bigby's Clenched Fist, Mind Blank, Premonition |
| Level 9 (Known) | Gate, Meteor Swarm, Power Word, Kill, Wail of the Banshee |
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Bolt, Ability Drain Dexterity | 0 | 1/day |
| Bolt, Ability Drain Strength | 0 | 1/day |
| Dragon Breath, Weaken | 0 | 1/day |
| Pulse, Ability Drain Intelligence | 0 | 1/day |
| Pulse, Ability Drain Strength | 0 | 1/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Chest | Robe of the White Hand | Yes |
| Right hand | Staff of the Orc Shaman | Yes |
| Cloak | Cloak of Protection +5 | Yes |
| Left ring | Ring of the Sorcerer | Yes |
| Right ring | Ring of Water Elemental command | Yes |
| Neck | Amulet of Adaption | Yes |
| Creature hide | NPC EVIL II | No |
Inventory (4)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Potion of Heal | Potions | Yes | Yes |
| Potion of Heal | Potions | Yes | No |
| Electrical Damage Bonus | Miscellaneous | Yes | No |
| Sonic Damage Bonus | Miscellaneous | Yes | No |
Feats (40)
- Alertness
- Automatic Quicken Spell III
- Automatic Silent Spell III
- Automatic Still Spell III
- Combat Casting
- Empower Spell
- Epic Spell Focus (Abjuration)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Divination)
- Epic Spell Focus (Evocation)
- Epic Spell Focus (Illusion)
- Epic Spell Focus (Necromancy)
- Epic Spell Focus (Transmutation)
- Epic Spell Penetration
- Extend Spell
- Great Fortitude
- Improved Spell Resistance X
- Maximize Spell
- Quicken Spell
- Shield Proficiency
- Silent Spell
- Slippery Mind
- Sneak Attack (+2d6)
- Spell Focus (Abjuration)
- Spell Focus (Conjuration)
- Spell Focus (Divination)
- Spell Focus (Enchantment)
- Spell Focus (Evocation)
- Spell Focus (Illusion)
- Spell Focus (Necromancy)
- Spell Focus (Transmutation)
- Spell Penetration
- Still Spell
- Summon Familiar
- Toughness
- Uncanny Dodge IV
- Weapon Finesse
- Weapon Focus (mace)
- Weapon Proficiency (creature)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|---|
| Concentration | 90 |
| Lore | 1 |
| Spellcraft | 90 |
| Tumble | 40 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |