Umber Hulk

ResRef
nw_umberhulk
Tag
NW_UMBERHULK
Race
Aberration
Appearance
Umber Hulk
Class(es)
Aberration 8
HP
68
CR
8.0
Faction
Hostile (id 1)
Conversation

Where to find

Placed directly

AreaCount
Mirkwood: Thranduil's Hall1

Abilities

Str23Dex13Con19Int9Wis11Cha13

Classes

ClassLevel
Aberration8

Subterranean monsters that look like a cross between a great ape and a beetle, Umber Hulks leave behind a wake of destruction wherever they go.

Combat

HP68AC18 (10 base + +1 Dex + +7 natural (NaturalAC))BAB+6
Fort+4Ref+1Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (R)Claw2d4Creature Slash Piercing WeaponMelee+12/+720/x2
Creature weapon (L)Claw2d4Creature Slash Piercing WeaponMelee+12/+720/x2
Creature weapon (bite)Bite2d8Creature Slash WeaponMelee+12/+720/x2

Spells

Special abilities

Spell/abilityCaster levelUses
Gaze, Confusion86/day

Equipment

SlotItemLootable
Creature weapon (R)Claw2d4No
Creature weapon (L)Claw2d4No
Creature weapon (bite)Bite2d8No

Feats (2)

Skills

SkillRanks
Listen11

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte