Summoned Huge Water Elemental

ResRef
nw_s_waterhuge
Tag
NW_S_WATERHUGE
Race
Elemental
Appearance
Elemental, Water
Class(es)
Elemental 16
HP
136
CR
11.0
Faction
Commoner (id 2)
Conversation

Where to find

Not placed in any area.

Abilities

Str20Dex18Con19Int6Wis11Cha11

Classes

ClassLevel
Elemental16

Ferocious and powerful as a stormy sea, Water Elementals are incapable of venturing far from the body of water that gave them birth.

Combat

HP136AC23 (10 base + +4 Dex + +9 natural (NaturalAC))BAB+12
Fort+4Ref+4Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Misc ImmunityCritical Hits (racial), Disease (racial), Paralysis (racial), Poison (racial), Sneak Attack (racial)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (bite)nw_it_crewpb014Melee+17/+12/+7

Spells

Special abilities

Spell/abilityCaster levelUses
Pulse, Water Elemental Drown11/day

Equipment

SlotItemLootable
Creature weapon (bite)nw_it_crewpb014No
Creature hidenw_it_creitemelaNo

Feats (4)

Skills

SkillRanks
Listen18
Spot18

Scripts

EventScript
ScriptHeartbeatnw_ch_ac1
ScriptOnNoticenw_ch_ac2
ScriptEndRoundnw_ch_ac3
ScriptDialoguenw_ch_ac4
ScriptAttackednw_ch_ac5
ScriptDamagednw_ch_ac6
ScriptDeathnw_ch_ac7
ScriptDisturbednw_ch_ac8
ScriptSpawnnw_ch_summon_9
ScriptRestednw_ch_aca
ScriptSpellAtnw_ch_acb
ScriptUserDefinenw_ch_acd
ScriptOnBlockednw_ch_ace