Summoned Helmed Horror

ResRef
nw_s_helmhorr
Tag
NW_S_HELMHORR
Race
Construct
Appearance
Helmed Horror
Class(es)
Construct 16
HP
104
CR
15.0
Faction
Commoner (id 2)
Conversation

Where to find

Not placed in any area.

Abilities

Str19Dex15Con10Int10Wis16Cha12

Classes

ClassLevel
Construct16

Helmed Horrors are suits of empty armor imbued with magical life and purpose. They make tireless and extremely effective guardians, soldiers, and bounty hunters.

Combat

HP104AC17 (10 base + +2 Dex + +5 natural (NaturalAC))BAB+12
Fort+0Ref+2Will+3

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)
Immunity: SpellsConfusion, Flame Arrow, Mage Armor, Magic Vestment
Misc AbilitiesTrue Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handnw_it_crewgs006Melee+16/+11/+6

Equipment

SlotItemLootable
ChestFull PlateNo
Right handnw_it_crewgs006No
Creature hideHelmed/Battle Horror PropertiesNo

Feats (19)

Skills

SkillRanks
Listen14
Spot14

Scripts

EventScript
ScriptHeartbeatnw_ch_ac1
ScriptOnNoticenw_ch_ac2
ScriptEndRoundnw_ch_ac3
ScriptDialoguenw_ch_ac4
ScriptAttackednw_ch_ac5
ScriptDamagednw_ch_ac6
ScriptDeathnw_ch_ac7
ScriptDisturbednw_ch_ac8
ScriptSpawnnw_ch_summon_9
ScriptRestednw_ch_aca
ScriptSpellAtnw_ch_acb
ScriptUserDefinenw_ch_acd
ScriptOnBlockednw_ch_ace