Malar Panther
- ResRef
- nw_beastmalar001
- Tag
- NW_BEASTMALAR001
- Race
- Shapechanger
- Appearance
- Cat, Malar
- Class(es)
- Shapechanger 9
- HP
- 85
- CR
- 7.0
- Faction
- Hostile (id 1)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 15 | Dex | 22 | Con | 20 | Int | 10 | Wis | 15 | Cha | 17 |
|---|
Classes
Sacred to the deity of the savage hunt, Beasts of Malar go to great lengths to slay their prey. Unlike true animals, Beasts of Malar exist only to hunt and slay. At death, the beasts rejoin their deity in his home, where they will be rewarded and reincarnated if the hunt went well. All Beasts of Malar have glossy black fur splattered with red marks on the muzzle, paws, and shoulders. The red markings resemble the pattern left by spraying blood.
Combat
| HP | 85 | AC | 21 (10 base + +6 Dex + +5 natural (NaturalAC)) | BAB | +6 |
|---|
| Fort | +5 | Ref | +6 | Will | +2 |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Reduction | soak 5, bypass +1 |
| Misc Immunity | Fear |
| Regeneration | +6 HP/round |
| Misc Abilities | True Seeing |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (R) | Claw1d6 | Creature Slash Piercing Weapon | Melee | +12/+7 | — | 20/x2 |
| Creature weapon (L) | Claw1d6 | Creature Slash Piercing Weapon | Melee | +12/+7 | — | 20/x2 |
| Creature weapon (bite) | Bite1d6 | Creature Slash Weapon | Melee | +12/+7 | — | 20/x2 |
Equipment
Feats (7)
- Alertness
- Knockdown
- Low-light Vision
- Nature Sense
- Opportunist
- Weapon Finesse
- Weapon Proficiency (creature)
Skills
| Skill | Ranks |
|---|
| Hide | 17 |
| Listen | 11 |
| Move Silently | 17 |
| Spot | 11 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |