Malar Panther

ResRef
nw_beastmalar001
Tag
NW_BEASTMALAR001
Race
Shapechanger
Appearance
Cat, Malar
Class(es)
Shapechanger 9
HP
85
CR
7.0
Faction
Hostile (id 1)
Conversation

Where to find

Placed directly

AreaCount
Mirkwood: Thranduil's Hall3

Abilities

Str15Dex22Con20Int10Wis15Cha17

Classes

ClassLevel
Shapechanger9

Sacred to the deity of the savage hunt, Beasts of Malar go to great lengths to slay their prey. Unlike true animals, Beasts of Malar exist only to hunt and slay. At death, the beasts rejoin their deity in his home, where they will be rewarded and reincarnated if the hunt went well. All Beasts of Malar have glossy black fur splattered with red marks on the muzzle, paws, and shoulders. The red markings resemble the pattern left by spraying blood.

Combat

HP85AC21 (10 base + +6 Dex + +5 natural (NaturalAC))BAB+6
Fort+5Ref+6Will+2

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Damage Reductionsoak 5, bypass +1
Misc ImmunityFear
Regeneration+6 HP/round
Misc AbilitiesTrue Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (R)Claw1d6Creature Slash Piercing WeaponMelee+12/+720/x2
Creature weapon (L)Claw1d6Creature Slash Piercing WeaponMelee+12/+720/x2
Creature weapon (bite)Bite1d6Creature Slash WeaponMelee+12/+720/x2

Equipment

SlotItemLootable
Creature weapon (R)Claw1d6No
Creature weapon (L)Claw1d6No
Creature weapon (bite)Bite1d6No
Creature hideBeast of Malar PropertiesNo

Feats (7)

Skills

SkillRanks
Hide17
Listen11
Move Silently17
Spot11

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte