Morgoth Bauglir

ResRef
morgothbauglir
Tag
MorgothBauglir
Race
Undead
Appearance
Shade, Hooded*
Class(es)
Fighter 60/Weapon Master 60/Blackguard 60
HP
10,560
CR
867.0
Faction
Good (id 5)
Conversation

Where to find

Placed directly

AreaCount
Temple of Morgoth1

Abilities

Str96Dex80Con90Int50Wis60Cha50

Classes

ClassLevel
Fighter60
Weapon Master60
Blackguard60

The name Morgoth is Sindarin, one of Tolkien's invented languages, and means "Black Enemy"; Bauglir is also Sindarin, meaning "Tyrant" or "Oppressor". "Morgoth Bauglir" is actually an epithet: his name in Ainulindalë (the creation story of Middle-earth and first section of The Silmarillion) is Melkor, which means 'He Who Arises In Might' in Quenya, another of Tolkien's languages. This too is an epithet since he, like all the Ainur, had another true name in Valarin (the language of the Ainur before Time), but this name was not recorded. The Sindarin equivalent of Melkor was Belegûr, but it was never used; instead a deliberately resembling name Belegurth, meaning "Great Death", was employed, though still rarely. Melkor was not called "Morgoth" until he destroyed the Two Trees, murdered Finwë and stole the Silmarils in the First Age. The darker name was then bestowed by Fëanor, son of Finwë; and the Elves called him thereafter by that name alone. (see "History" below) Like Sauron, he had a host of other titles: Lord of the Dark, the Dark Power of the North, and Great Enemy. The Edain called him the Dark King and the Dark Power; the Númenóreans corrupted by Sauron called him the Lord of All and the Giver of Freedom. Before the creation of Arda (The World), Melkor was the most powerful of the Ainur. He contended with Eru (God), via the Music of the Ainur. Melkor was jealous of Eru, and wanted to create and rule other wills himself. He spent a long time looking for the Secret Fire (the "Flame Imperishable"). Unlike his fellow Ainu Aulë, Melkor was too proud to admit that his creations were simply discoveries wholly made possible by, and therefore “belonging” to, Eru. Instead, Melkor aspired to the level of Eru, the true Creator of all possibilities. During the Great Music of the Ainur, Melkor attempted to alter the Music and introduced what he believed to be elements purely of his own design. As part of these efforts, he drew many weaker-willed Ainur to him — creating a counter to Eru’s main theme. Ironically, these attempts did not truly subvert the Music, but only elaborated Eru’s original intentions: the Music of Eru took on depth and beauty precisely because of the strife and sadness Melkor’s disharmonies (and their rectification) introduced. Since the Great Music of the Ainur stood as template for all of history and all of material creation in the Middle-earth cycle (it was first sung before Time, and then the universe was made in its image), there was an aspect of everything in Middle-earth that came of Melkor’s meddling – everything had been "corrupted."

Combat

HP10,560AC91 (10 base + +35 Dex + +40 natural (NaturalAC) + +2 natural (Armor Skin) + +4 dodge (haste))BAB+20
Fort+40Ref+35Will+25
Spell Resistance32

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Damage ResistanceAcid 30/-, Cold 30/-, Divine 10/-, Electrical 30/-, Fire 30/-, Magical 10/-, Negative 10/-, Positive 10/-, Sonic 30/-
Damage ImmunityBludgeoning (100%), Piercing (100%), Slashing (100%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial, gear), Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)
Regeneration+5 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handMelkor's Rapier EPICRapierMelee+88/+83/+78/+731d6+43 (44–49) + Damage Bonus Acid 2, Damage Bonus Fire 7, Damage Bonus Magical 3, Damage Bonus Negative 8, Damage Bonus Sonic 1, Massive Criticals 20, On Hit Cast Spell Doom Caster Level 2918-20/x2
Left handMelkor's Rapier EPICRapierMelee+88/+83/+78/+731d6+43 (44–49) + Damage Bonus Acid 2, Damage Bonus Fire 7, Damage Bonus Magical 3, Damage Bonus Negative 8, Damage Bonus Sonic 1, Massive Criticals 20, On Hit Cast Spell Doom Caster Level 2918-20/x2

Spells

Special abilities

Spell/abilityCaster levelUses
Aura of Fire01/day
Aura, Dragon Fear01/day
Bestow Curse151/day
Circle of Doom152/day
Epic Spell: Greater Ruin05/day
Harm155/day
Harm Self (Undead)01/day
Hell Inferno151/day
Stonehold151/day

Equipment

SlotItemLootable
Chestmorgoth GarbNo
Right handMelkor's Rapier EPICNo
Left handMelkor's Rapier EPICNo
Creature hideIsildur PropertiesNo

Inventory (7)

ItemItem TypeLootablePickpocketable
False NaryaRingsYesNo
Potion of HealPotionsYesYes
Cursed ThingMiscellaneousYesYes
Melkors BracerBracers & GauntletsYesNo
Melkor's Girdle of StrengthBeltsYesNo
Aid of MorgothRingsYesNo
Melkor's RapierRapierYesNo

Feats (61)

Skills

SkillRanks
Concentration70
Discipline90
Heal1
Lore1
Parry60
Taunt90
Craft Trap1
Craft Armor1
Craft Weapon1

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked