Morgoth Bauglir
- ResRef
- morgothbauglir
- Tag
- MorgothBauglir
- Race
- Undead
- Appearance
- Shade, Hooded*
- Class(es)
- Fighter 60/Weapon Master 60/Blackguard 60
- HP
- 10,560
- CR
- 867.0
- Faction
- Good (id 5)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 96 | Dex | 80 | Con | 90 | Int | 50 | Wis | 60 | Cha | 50 |
|---|
Classes
| Class | Level |
|---|
| Fighter | 60 |
| Weapon Master | 60 |
| Blackguard | 60 |
The name Morgoth is Sindarin, one of Tolkien's invented languages, and means "Black Enemy"; Bauglir is also Sindarin, meaning "Tyrant" or "Oppressor". "Morgoth Bauglir" is actually an epithet: his name in Ainulindalë (the creation story of Middle-earth and first section of The Silmarillion) is Melkor, which means 'He Who Arises In Might' in Quenya, another of Tolkien's languages. This too is an epithet since he, like all the Ainur, had another true name in Valarin (the language of the Ainur before Time), but this name was not recorded. The Sindarin equivalent of Melkor was Belegûr, but it was never used; instead a deliberately resembling name Belegurth, meaning "Great Death", was employed, though still rarely.
Melkor was not called "Morgoth" until he destroyed the Two Trees, murdered Finwë and stole the Silmarils in the First Age. The darker name was then bestowed by Fëanor, son of Finwë; and the Elves called him thereafter by that name alone. (see "History" below)
Like Sauron, he had a host of other titles: Lord of the Dark, the Dark Power of the North, and Great Enemy. The Edain called him the Dark King and the Dark Power; the Númenóreans corrupted by Sauron called him the Lord of All and the Giver of Freedom.
Before the creation of Arda (The World), Melkor was the most powerful of the Ainur. He contended with Eru (God), via the Music of the Ainur. Melkor was jealous of Eru, and wanted to create and rule other wills himself. He spent a long time looking for the Secret Fire (the "Flame Imperishable").
Unlike his fellow Ainu Aulë, Melkor was too proud to admit that his creations were simply discoveries wholly made possible by, and therefore “belonging” to, Eru. Instead, Melkor aspired to the level of Eru, the true Creator of all possibilities.
During the Great Music of the Ainur, Melkor attempted to alter the Music and introduced what he believed to be elements purely of his own design. As part of these efforts, he drew many weaker-willed Ainur to him — creating a counter to Eru’s main theme. Ironically, these attempts did not truly subvert the Music, but only elaborated Eru’s original intentions: the Music of Eru took on depth and beauty precisely because of the strife and sadness Melkor’s disharmonies (and their rectification) introduced.
Since the Great Music of the Ainur stood as template for all of history and all of material creation in the Middle-earth cycle (it was first sung before Time, and then the universe was made in its image), there was an aspect of everything in Middle-earth that came of Melkor’s meddling – everything had been "corrupted."
Combat
| HP | 10,560 | AC | 91 (10 base + +35 Dex + +40 natural (NaturalAC) + +2 natural (Armor Skin) + +4 dodge (haste)) | BAB | +20 |
|---|
| Fort | +40 | Ref | +35 | Will | +25 |
|---|
| Spell Resistance | 32 | | |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Resistance | Acid 30/-, Cold 30/-, Divine 10/-, Electrical 30/-, Fire 30/-, Magical 10/-, Negative 10/-, Positive 10/-, Sonic 30/- |
| Damage Immunity | Bludgeoning (100%), Piercing (100%), Slashing (100%) |
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial, gear), Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear) |
| Regeneration | +5 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Melkor's Rapier EPIC | Rapier | Melee | +88/+83/+78/+73 | 1d6+43 (44–49) + Damage Bonus Acid 2, Damage Bonus Fire 7, Damage Bonus Magical 3, Damage Bonus Negative 8, Damage Bonus Sonic 1, Massive Criticals 20, On Hit Cast Spell Doom Caster Level 29 | 18-20/x2 |
| Left hand | Melkor's Rapier EPIC | Rapier | Melee | +88/+83/+78/+73 | 1d6+43 (44–49) + Damage Bonus Acid 2, Damage Bonus Fire 7, Damage Bonus Magical 3, Damage Bonus Negative 8, Damage Bonus Sonic 1, Massive Criticals 20, On Hit Cast Spell Doom Caster Level 29 | 18-20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Aura of Fire | 0 | 1/day |
| Aura, Dragon Fear | 0 | 1/day |
| Bestow Curse | 15 | 1/day |
| Circle of Doom | 15 | 2/day |
| Epic Spell: Greater Ruin | 0 | 5/day |
| Harm | 15 | 5/day |
| Harm Self (Undead) | 0 | 1/day |
| Hell Inferno | 15 | 1/day |
| Stonehold | 15 | 1/day |
Equipment
Inventory (7)
Feats (61)
- Ambidexterity
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Armor Skin
- Blind-Fight
- Called Shot
- Cleave
- Death Attack (+20d6)
- Devastating Critical (rapier)
- Disarm
- Dodge
- Dual-Wield
- Epic Blackguard
- Epic Character
- Epic Damage Reduction II
- Epic Damage Reduction III
- Epic Fighter
- Epic Prowess
- Epic Superior Weapon Focus
- Epic Weapon Focus (greatsword)
- Epic Weapon Focus (longsword)
- Epic Weapon Focus (rapier)
- Epic Weapon Master
- Epic Weapon Specialization (greatsword)
- Epic Weapon Specialization (rapier)
- Evasion
- Expertise
- Favored Enemy: Elves
- Great Cleave
- Improved Critical (rapier)
- Improved Disarm
- Improved Evasion
- Improved Initiative
- Improved Two-Weapon Fighting
- Increased Multiplier
- Ki Critical
- Ki Damage
- Mobility
- Overwhelming Critical (rapier)
- Point Blank Shot
- Power Attack
- Rapid Shot
- Self-Concealment I
- Self-Concealment II
- Self-Concealment III
- Self-Concealment IV
- Shield Proficiency
- Smite Good
- Sneak Attack, Blackguard (+10d6)
- Spring Attack
- Superior Initiative
- Superior Weapon Focus
- Two-Weapon Fighting
- Use Poison
- Weapon Focus (greatsword)
- Weapon Focus (rapier)
- Weapon of Choice (rapier)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (rapier)
Skills
| Skill | Ranks |
|---|
| Concentration | 70 |
| Discipline | 90 |
| Heal | 1 |
| Lore | 1 |
| Parry | 60 |
| Taunt | 90 |
| Craft Trap | 1 |
| Craft Armor | 1 |
| Craft Weapon | 1 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |