Guardian of Darkness
Where to find
Placed directly
| Area | Count |
|---|---|
| "Well of Eru" | 1 |
Abilities
| Str | 100 | Dex | 100 | Con | 100 | Int | 100 | Wis | 100 | Cha | 100 |
|---|
Classes
| Class | Level |
|---|---|
| Fighter | 5 |
Combat
| HP | 10,430 (10,230 + 200 Epic Toughness) | AC | 99 (10 base + +45 Dex + +44 natural (NaturalAC)) | BAB | +5 |
|---|---|---|---|---|---|
| Fort | +295 | Ref | +295 | Will | +295 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Reduction | soak 50, bypass +20 |
|---|---|
| Damage Immunity | Acid (100%), Bludgeoning (100%), Cold (100%), Divine (100%), Electrical (100%), Fire (100%), Magical (100%), Negative (100%), Piercing (100%), Positive (100%), Slashing (100%), Sonic (100%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Fear, Knockdown, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack |
| Misc Abilities | Freedom of Movement, True Seeing, Darkvision |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Guardian of Darkness Sword | Longsword | Melee | +74 | 1d8+105 (106–113) + Damage Bonus Acid 30, Damage Bonus Divine 30, Damage Bonus Electrical 30, Damage Bonus Fire 30, Damage Bonus Magical 30, Damage Bonus Negative 30, Damage Bonus Piercing 30, Damage Bonus Positive 30, Damage Bonus Slashing 30, Damage Bonus Sonic 30, Massive Criticals 30, On Hit Properties Slay Alignment Group: Chaotic DC 26, On Hit Properties Slay Alignment Group: Evil DC 26, On Hit Properties Slay Alignment Group: Good DC 26, On Hit Properties Slay Alignment Group: Lawful DC 26, On Hit Properties Slay Alignment Group: Neutral DC 26, On Hit Cast Spell Evil Blight Caster Level 39 | 19-20/x2 |
| Left hand | Guardian of Darkness Sword | Longsword | Melee | +74 | 1d8+105 (106–113) + Damage Bonus Acid 30, Damage Bonus Divine 30, Damage Bonus Electrical 30, Damage Bonus Fire 30, Damage Bonus Magical 30, Damage Bonus Negative 30, Damage Bonus Piercing 30, Damage Bonus Positive 30, Damage Bonus Slashing 30, Damage Bonus Sonic 30, Massive Criticals 30, On Hit Properties Slay Alignment Group: Chaotic DC 26, On Hit Properties Slay Alignment Group: Evil DC 26, On Hit Properties Slay Alignment Group: Good DC 26, On Hit Properties Slay Alignment Group: Lawful DC 26, On Hit Properties Slay Alignment Group: Neutral DC 26, On Hit Cast Spell Evil Blight Caster Level 39 | 19-20/x2 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Head | Guadian of Darkness Helm | No |
| Chest | Guardian of Darkness | No |
| Right hand | Guardian of Darkness Sword | No |
| Left hand | Guardian of Darkness Sword | No |
Feats (54)
- Ambidexterity
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Damage Reduction 1
- Damage Reduction 2
- Damage Reduction 3
- Damage Reduction 4
- Death Attack (+20d6)
- Defensive Roll
- Devastating Critical (longsword)
- Dodge
- Dual-Wield
- Epic Barbarian Damage Reduction
- Epic Damage Reduction I
- Epic Damage Reduction II
- Epic Damage Reduction III
- Epic Fighter
- Epic Prowess
- Epic Toughness I
- Epic Toughness II
- Epic Toughness III
- Epic Toughness IV
- Epic Toughness IX
- Epic Toughness V
- Epic Toughness VI
- Epic Toughness VII
- Epic Toughness VIII
- Epic Toughness X
- Epic Weapon Focus (longsword)
- Epic Weapon Specialization (longsword)
- Immunity to Fire
- Immunity to Paralysis
- Immunity To Sleep
- Improved Critical (longsword)
- Improved Two-Weapon Fighting
- Improved Whirlwind Attack
- Overwhelming Critical (longsword)
- Sneak Attack (+20d6)
- Sneak Attack, Blackguard (+15d6)
- Toughness
- Two-Weapon Fighting
- Weapon Focus (longsword)
- Weapon of Choice (longsword)
- Weapon Proficiency (creature)
- Weapon Proficiency (druid)
- Weapon Proficiency (Elf)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (monk)
- Weapon Proficiency (rogue)
- Weapon Proficiency (simple)
- Weapon Proficiency (wizard)
- Weapon Specialization (longsword)
Skills
| Skill | Ranks |
|---|---|
| Discipline | 8 |
| Parry | 8 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | red_yellow_pulse |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |