Gondorian Guardsman
Where to find
Placed directly
| Area | Count |
|---|---|
| Minas Tirith | 12 |
| Minas Tirith: Keep | 2 |
| The Pelennor Fields | 5 |
Abilities
| Str | 50 | Dex | 40 | Con | 40 | Int | 40 | Wis | 30 | Cha | 30 |
|---|
Classes
| Class | Level |
|---|---|
| Fighter | 32 |
Combat
| HP | 1,300 | AC | 75 (10 base + +15 Dex + +20 natural (NaturalAC) + +8 armor + +5 armor enchant + +3 shield + +5 shield enchant + +5 dodge (items) + +4 dodge (haste)) | BAB | +20 |
|---|---|---|---|---|---|
| Fort | +54 | Ref | +18 | Will | +27 |
AC extras: +5 AC Bonus, +5 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| AC Bonus (Dodge, items) | +5 |
|---|---|
| Save vs. Fortitude | +20 |
| Skill Bonuses | Concentration +50, Discipline +10 |
| Damage Resistance | Bludgeoning 15/-, Cold 15/-, Electrical 5/-, Fire 5/-, Piercing 15/-, Slashing 5/-, Sonic 5/- |
| Damage Immunity | Bludgeoning (50%), Divine (10%), Piercing (50%), Positive (10%), Slashing (50%) |
| Misc Immunity | Disease, Fear, Level/Ability Drain, Paralysis, Poison, Sneak Attack |
| Regeneration | +10 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Gondorian Longsword | Longsword | Melee | +49/+44/+39/+34 | 1d8+26 (27–34) + Damage Bonus Electrical 2d8, Damage Bonus Piercing 2d8, Damage Bonus Slashing 2d8, Damage Bonus Sonic 2d8, Massive Criticals 4 | 19-20/x2 |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Head | Gondorian Helm | Yes |
| Chest | Gondorian Plate | Yes |
| Right hand | Gondorian Longsword | Yes |
| Left hand | Shield of Gondor | Yes |
| Creature hide | NPC GOOD IV | No |
Inventory (1)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Cold Damage Bonus | Miscellaneous | Yes | No |
Feats (24)
- Alertness
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Called Shot
- Cleave
- Dodge
- Great Fortitude
- Improved Critical (longbow)
- Improved Critical (longsword)
- Improved Power Attack
- Mobility
- Point Blank Shot
- Power Attack
- Quick To Master
- Shield Proficiency
- Toughness
- Weapon Focus (longbow)
- Weapon Focus (longsword)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (longbow)
- Weapon Specialization (longsword)
Skills
| Skill | Ranks |
|---|---|
| Discipline | 65 |
| Parry | 22 |
| Taunt | 2 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |