Galadhrim High Wizard
Where to find
Placed directly
| Area | Count |
|---|---|
| Lothlorien: Main | 4 |
Abilities
| Str | 10 | Dex | 36 (+2 racial, +4 item) | Con | 28 (-2 racial) | Int | 60 | Wis | 18 | Cha | 18 |
|---|
Classes
| Class | Level |
|---|---|
| Wizard | 60 |
Combat
| HP | 940 | AC | 48 (10 base + +13 Dex + +14 natural (NaturalAC) + +7 armor enchant + +4 dodge (haste)) | BAB | +10 |
|---|---|---|---|---|---|
| Fort | +24 | Ref | +26 | Will | +4 |
| Spell Resistance | 20 |
AC extras: +7 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Ability Bonuses | Dexterity +4 |
|---|---|
| Skill Bonuses | Discipline +6 |
| Damage Resistance | Acid 10/-, Cold 10/-, Electrical 10/-, Fire 10/-, Slashing 15/-, Sonic 10/- |
| Damage Reduction | soak 10, bypass +10 |
| Damage Immunity | Acid (25%), Bludgeoning (25%), Divine (15%), Piercing (50%), Positive (15%), Slashing (75%) |
| Immunity: Spells | Acid Fog, Daze, Melf's Acid Arrow, Mestil's Acid Breath, Vine Mine |
| Regeneration | +16 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Ancient Mallorn Staff | Magic Staff | Melee | +10/+5 | 1d6 (1–6) | 20/x2 |
Spells
Wizard
| Level 2 (Memorized) | Tasha's Hideous Laughter |
|---|---|
| Level 3 (Memorized) | Scintillating Sphere ×2 |
| Level 4 (Memorized) | Bestow Curse ×2, Improved Invisibility ×2, Phantasmal Killer ×2 |
| Level 5 (Memorized) | Mestil's Acid Sheath |
| Level 6 (Memorized) | Melf's Acid Arrow [mm:1] ×2, Tasha's Hideous Laughter [mm:1] ×2, Ethereal Visage, Greater Stoneskin, Isaac's Greater Missile Storm ×3 |
| Level 7 (Memorized) | Mestil's Acid Breath [mm:1] ×2, Delayed Blast Fireball ×2, Power Word, Stun, Spell Mantle |
| Level 8 (Memorized) | Bigby's Clenched Fist ×2, Horrid Wilting ×2 |
| Level 9 (Memorized) | Mestil's Acid Sheath [mm:1], Power Word, Kill, Wail of the Banshee |
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Epic Spell: Epic Mage Armor | 0 | 1/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Chest | Hide of the Forest Spirit | No |
| Right hand | Ancient Mallorn Staff | Yes |
| Creature hide | NPC GOOD ELF | No |
Feats (27)
- Alertness
- Arcane Defense (Evocation)
- Arcane Defense (Necromancy)
- Combat Casting
- Dodge
- Empower Spell
- Epic Spell Focus (Transmutation)
- Epic Spell Penetration
- Great Fortitude
- Hardiness vs. Enchantments
- Immunity To Sleep
- Improved Combat Casting
- Iron Will
- Keen Sense
- Lightning Reflexes
- Low-light Vision
- Mobility
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Spell Focus (Evocation)
- Spell Focus (Transmutation)
- Spell Penetration
- Summon Familiar
- Weapon Focus (dagger)
- Weapon Proficiency (Elf)
- Weapon Proficiency (wizard)
Skills
| Skill | Ranks |
|---|---|
| Concentration | 90 |
| Discipline | 40 |
| Listen | 11 |
| Lore | 23 |
| Search | 12 |
| Spellcraft | 23 |
| Spot | 9 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |