Ape of Fangorn Forest
- ResRef
- ents002
- Tag
- apefangorn
- Race
- Aberration
- Appearance
- Appearance #1911
- Class(es)
- Fighter 40/Animal 20
- HP
- 920
- CR
- 70.0
- Faction
- Defender (id 4)
- Conversation
- —
Where to find
Encounter pools
Abilities
| Str | 70 | Dex | 40 | Con | 32 | Int | 20 | Wis | 48 | Cha | 22 |
|---|
Classes
| Class | Level |
|---|
| Fighter | 40 |
| Animal | 20 |
.
Combat
| HP | 920 | AC | 53 (10 base + +15 Dex + +10 natural (NaturalAC) + +2 natural (Armor Skin) + +16 dodge (Tumble, 80 ranks)) | BAB | +20 |
|---|
| Fort | +14 | Ref | +15 | Will | +19 |
|---|
| Spell Resistance | 10 (max of: Diamond Soul (10), items (10)) | | |
|---|
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Reduction | soak 5, bypass +10 |
| Misc Immunity | Disease, Fear, Knockdown, Level/Ability Drain, Paralysis, Poison, Sneak Attack |
| Regeneration | +5 HP/round |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (R) | Apeclaw | Creature Slash Piercing Weapon | Melee | +66/+61/+56/+51 | — | 20/x2 |
| Creature weapon (L) | Apeclaw | Creature Slash Piercing Weapon | Melee | +66/+61/+56/+51 | — | 20/x2 |
Equipment
Inventory (1)
Feats (80)
- Armor Skin
- Bane of Enemies
- Blind-Fight
- Called Shot
- Circle Kick
- Damage Reduction 1
- Damage Reduction 2
- Damage Reduction 3
- Damage Reduction 4
- Darkvision
- Deathless Master Touch
- Deathless Mastery
- Deathless Vigor
- Defensive Roll
- Defensive Stance
- Deflect Arrows
- Diamond Body
- Diamond Soul
- Disarm
- Dodge
- Dwarven Defender Damage Reduction
- Epic Barbarian Damage Reduction
- Epic Damage Reduction I
- Epic Damage Reduction II
- Epic Damage Reduction III
- Epic Dodge
- Epic Prowess
- Epic Weapon Focus (creature weapon)
- Epic Weapon Focus (unarmed strike)
- Epic Weapon Specialization (creature weapon)
- Epic Weapon Specialization (unarmed strike)
- Evasion
- Favored Enemy: Dwarves
- Favored Enemy: Elves
- Favored Enemy: Gnomes
- Favored Enemy: Half-Elves
- Favored Enemy: Half-Orcs
- Favored Enemy: Halflings
- Favored Enemy: Humans
- Great Cleave
- Immunity To Sleep
- Improved Critical (creature)
- Improved Critical (unarmed strike)
- Improved Disarm
- Improved Initiative
- Improved Ki Strike +4
- Improved Ki Strike +5
- Improved Knockdown
- Improved Parry
- Improved Power Attack
- Improved Two-Weapon Fighting
- Improved Unarmed Strike
- Keen Sense
- Ki Strike +1
- Ki Strike +2
- Ki Strike +3
- Knockdown
- Mighty Rage
- Mobility
- Monk AC Bonus
- Overwhelming Critical (creature weapon)
- Overwhelming Critical (unarmed strike)
- Perfect Health
- Power Attack
- Rapid Shot
- Sap
- Strong Soul
- Stunning Fist
- Superior Initiative
- Tough as Bone
- Two-Weapon Fighting
- Weapon Focus (creature)
- Weapon Focus (unarmed strike)
- Weapon Proficiency (creature)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (monk)
- Weapon Specialization (creature)
- Weapon Specialization (unarmed strike)
- Whirlwind Attack
Skills
| Skill | Ranks |
|---|
| Animal Empathy | 80 |
| Concentration | 80 |
| Disable Trap | 80 |
| Discipline | 80 |
| Heal | 80 |
| Hide | 80 |
| Listen | 80 |
| Lore | 80 |
| Move Silently | 80 |
| Open Lock | 80 |
| Parry | 80 |
| Perform | 80 |
| Persuade | 80 |
| Pick Pocket | 80 |
| Search | 80 |
| Set Trap | 80 |
| Spellcraft | 80 |
| Spot | 80 |
| Taunt | 80 |
| Use Magic Device | 80 |
| Appraise | 80 |
| Tumble | 80 |
| Craft Trap | 80 |
| Bluff | 80 |
| Intimidate | 80 |
| Craft Armor | 80 |
| Craft Weapon | 80 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |