Elrond
- ResRef
- elrond001
- Tag
- Elrond
- Race
- Elf
- Appearance
- Elf
- Class(es)
- Fighter 60/Weapon Master 60
- HP
- 8,681
- CR
- 1121.0
- Faction
- Evil (id 6)
- Conversation
- elrondconv
Where to find
Placed directly
Abilities
| Str | 105 (+5 item) | Dex | 57 (+2 racial) | Con | 23 (-2 racial, +5 item) | Int | 12 | Wis | 45 | Cha | 45 |
|---|
Classes
| Class | Level |
|---|
| Fighter | 60 |
| Weapon Master | 60 |
Elrond was born at the refuge of the Mouths of Sirion soon before its destruction by the sons of Fëanor. He and his brother, Elros, were captured alive. Their parents feared that they would be killed, but instead they were taken up by the brothers Maedhros and Maglor.
Elrond went to Lindon with the household of Gil-galad, the last High King of the Noldor, when Beleriand was destroyed at the end of the First Age. He chose (like his parents but unlike his brother) to be counted among the Elves when the choice of kindreds was given to him.
According to the appendices of The Return of the King, Elrond was Gil-galad's herald in the Second Age. During the War of the Elves and Sauron, Elrond was sent to Eregion when it was attacked by Sauron. He united his army with one from Eregion, led by Celeborn. Eregion was destroyed, however, and Elrond was driven back and surrounded by Sauron. Fortunately, an army led by Durin and Amroth assailed Sauron's host in the rear, causing the Dark Lord to turn and drive them back to Moria. Elrond was able to retreat to a valley where he made a settlement at Imladris (Rivendell). In 1700 an army from Númenor arrived in Lindon and Gwathló, and Sauron was trapped between the Númenóreans and Elrond.
The White Council decided that Eregion would be abandoned in favour of Imladris. Upon this occasion, Gil-galad entrusted Elrond with Vilya, the mightiest of the Three Rings of the Elves.
Near the end of the Second Age, the Last Alliance of Elves and Men was formed, and the army departed from Imladris, led by Elendil and Gil-galad, who were both killed in the Siege of Barad-dûr. Elrond and Círdan were the only ones to stand by Gil-galad's side when he fell.
In the early years of the Third Age, Elrond married Celebrían, daughter of Celeborn and Galadriel. The union produced twin brothers Elladan and Elrohir, and a daughter, Arwen Undómiel.
During the Third Age Elrond was the main ally of Arnor. Following its fall, Elrond harboured the Chieftains of the Dúnedain. After being captured and tortured by Orcs, Celebrían left Elrond and went over the sea to seek healing. After Aragorn's father Arathorn was killed a few years after his birth, Elrond raised Aragorn in his own household and became something of a surrogate father to him. Aragorn was also Elrond's far-distant nephew (removed by sixty-four generations), being the unbroken direct descendant of Elrond's twin brother Elros.
In The Hobbit, Elrond gave shelter to Bilbo Baggins's party, after which, presumably, the two became friends. He received Bilbo as a permanent guest when the latter left the Shire some 60 years later.
In The Fellowship of the Ring, he headed the Council of Elrond at which it was decided that the One Ring must be destroyed.
Elrond remained in Rivendell until the destruction of both the Ring and Sauron in Return of the King. He then travelled to Minas Tirith to see Arwen marry Aragorn, now King of the Reunited Kingdom of Arnor and Gondor. Three years later, at the approximate age of 6,520, Elrond left Middle-earth to go over the Sea with the other Ring-bearers, never to return.
Combat
| HP | 8,681 | AC | 116 (10 base + +23 Dex + +37 natural (NaturalAC) + +6 armor + +10 armor enchant + +2 shield + +8 shield enchant + +8 dodge (items) + +4 dodge (haste) + +8 dodge (Tumble, 40 ranks)) | BAB | +20 |
|---|
| Fort | +26 | Ref | +23 | Will | +23 |
|---|
AC extras: +10 AC Bonus, +8 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| AC Bonus (Dodge, items) | +8 |
| Save vs. Fortitude | +20 |
| Save vs. Will | +6 |
| Ability Bonuses | Constitution +5, Strength +5 |
| Skill Bonuses | Concentration +50, Disable Trap +12, Discipline +10, Hide +12, Listen +50, Lore +10, Move Silently +12, Search +12, Set Trap +10, Spot +50 |
| Damage Resistance | Bludgeoning 5/-, Cold 5/-, Divine 5/-, Electrical 5/-, Fire 5/-, Piercing 25/-, Positive 5/-, Slashing 25/-, Sonic 5/- |
| Damage Reduction | soak 10, bypass +5 |
| Damage Immunity | Bludgeoning (50%), Divine (10%), Piercing (50%), Positive (10%), Slashing (50%) |
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease, Fear (racial, gear), Knockdown (racial, gear), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack |
| Immunity: Spells | Bigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Blindness/Deafness, Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch) |
| Regeneration | +12 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Longsword of Elrond EPIC | Longsword | Melee | +87/+82/+77/+72 | 1d8+77 (78–85) + Damage Bonus Divine 8, Damage Bonus Electrical 30, Damage Bonus Positive 8, Damage Bonus Slashing 30, Massive Criticals 30 | 19-20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Aura of Protection | 0 | 2/day |
| Deflecting Force | 0 | 2/day |
Equipment
Inventory (13)
Feats (35)
- Ambidexterity
- Animal Companion
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Called Shot
- Combat Casting
- Dodge
- Favored Enemy: Aberrations
- Favored Enemy: Dragons
- Favored Enemy: Giants
- Favored Enemy: Goblinoids
- Great Fortitude
- Hardiness vs. Enchantments
- Immunity To Sleep
- Improved Critical (longbow)
- Improved Two-Weapon Fighting
- Keen Sense
- Low-light Vision
- Point Blank Shot
- Shield Proficiency
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Spell Focus (Evocation)
- Spell Penetration
- Summon Familiar
- Trackless Step
- Two-Weapon Fighting
- Weapon Finesse
- Weapon Focus (mace)
- Weapon Proficiency (Elf)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|
| Animal Empathy | 20 |
| Concentration | 23 |
| Discipline | 66 |
| Listen | 20 |
| Parry | 65 |
| Search | 44 |
| Spellcraft | 45 |
| Spot | 80 |
| Tumble | 40 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |