Elrebrier Yanicen
- ResRef
- elrebrier
- Tag
- Elrebrier
- Race
- Elf
- Appearance
- Elf
- Class(es)
- Commoner 15
- HP
- 22
- CR
- 8.0
- Faction
- Merchant (id 3)
- Conversation
- newrivvault
Where to find
Placed directly
Stores
Abilities
| Str | 10 | Dex | 12 (+2 racial) | Con | 8 (-2 racial) | Int | 10 | Wis | 10 | Cha | 10 |
|---|
Classes
Combat
| HP | 22 | AC | 14 (10 base + +1 Dex + +2 armor + +1 armor enchant) | BAB | +7 |
|---|
| Fort | -1 | Ref | +1 | Will | +0 |
|---|
AC extras: +1 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Skill Bonuses | Hide +1, Move Silently +1 |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
Unarmed: +7/+2 · 1d3
Equipment
Feats (12)
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Hardiness vs. Enchantments
- Immunity To Sleep
- Keen Sense
- Low-light Vision
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Weapon Proficiency (Elf)
- Weapon Proficiency (simple)
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |