Sauron The Abhorred
- ResRef
- creature019__v2
- Tag
- Constantinethesecond
- Race
- Elf
- Appearance
- Appearance #3029
- Class(es)
- Fighter 60/Weapon Master 60/Outsider 60
- HP
- 15,213
- CR
- 1825.0
- Faction
- Hostile (id 1)
- Conversation
- —
- Variant of
- Sauron The Abhorred
Abilities: Int 12→80 (+68), Wis 30→80 (+50), Cha 30→80 (+50); Natural AC: 26→29
Where to find
Placed directly
Abilities
| Str | 90 | Dex | 32 (+2 racial) | Con | 68 (-2 racial) | Int | 80 | Wis | 80 | Cha | 80 |
|---|
Classes
| Class | Level |
|---|
| Fighter | 60 |
| Weapon Master | 60 |
| Outsider | 60 |
In some of Tolkien's notes, it is said that Sauron's original name was Mairon or "the admirable", "but this was altered after he was suborned by Melkor. But he continued to call himself Mairon the Admirable, or Tar-mairon 'King Excellent', until after the downfall of Númenor."
The name Sauron (from an earlier form Þauron) originates from the adjective saura "foul, putrid" in Tolkien's invented language Quenya, and can be translated as the Abhorred or the Abomination. In Sindarin (another Elf-language created by Tolkien) he is called Gorthaur, the Abhorred Dread or the Dread Abomination. He is also called the Nameless Enemy. The Dúnedain (the descendants of Isildur) call him Sauron the Deceiver due to his role in the Downfall of Númenor and the forging of the Rings of Power. In the Númenorean (Adûnaic) tongue he was also known as Zigûr, The Wizard.
His two most common titles, the Dark Lord of Mordor and the Lord of the Rings, appear only a few times in The Lord of the Rings. His other titles or variants thereof include Base Master of Treachery, the Dark Lord, the Dark Power, Lord of Barad-dûr, the Red Eye, the Ring-maker, and the Sorcerer.
In the First Age (as detailed in The Silmarillion) he was called the Lord of Werewolves of Tol-in-Gaurhoth. In the Second Age he assumed the name Annatar, which means Lord of Gifts, and "Aulendil" meaning friend of Aulë, as well as Artano, meaning High-Smith, with which he assumed a new identity and tricked the Elves into working with him to create the Rings. In the Third Age he was briefly known as the Necromancer of Dol Guldur because his true identity was still unknown.
According to Russian historian Alexandr Nemirovsky, it is likely that the name Sauron is meaningful in the language of Mordoth and Hurrian language. He etymologized the name from the hurrian word Sau-ra-n(ne), meaning "possessing the weapon" or "armed".
Combat
| HP | 15,213 (15,053 + 160 Epic Toughness) | AC | 69 (10 base + +11 Dex + +29 natural (NaturalAC) + +10 armor enchant + +5 dodge (items) + +4 dodge (haste)) | BAB | +20 |
|---|
| Fort | +29 | Ref | +11 | Will | +35 |
|---|
AC extras: +10 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| AC Bonus (Dodge, items) | +5 |
| Save vs. Universal | +10 |
| Skill Bonuses | Discipline +50, Hide +15, Intimidate +15, Listen +50, Spot +50, Taunt +15 |
| Damage Resistance | Acid 30/-, Bludgeoning 30/-, Cold 10/-, Divine 5/-, Fire 25/-, Magical 5/-, Negative 20/-, Piercing 30/-, Positive 5/-, Slashing 30/- |
| Damage Reduction | soak 10, bypass +10 |
| Damage Immunity | Bludgeoning (25%), Negative (20%), Piercing (50%), Slashing (50%) |
| Misc Immunity | Critical Hits (racial, gear), Death Magic (racial, gear), Disease, Fear (racial, gear), Knockdown (racial, gear), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear) |
| Immunity: Spells | Bigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch) |
| Immunity: Spell Level | 9th level and below |
| Regeneration | +5 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Sauron's Brute Force EPIC | Dire Mace | Melee | +84/+79/+74/+69 | 1d8+70 (71–78) + Damage Bonus Magical 28, Damage Bonus Negative 8, Damage Bonus Piercing 30, Massive Criticals 30, On Hit Properties Mordenkainen's Disjunction DC 26, On Hit Properties Slay Racial Group: Shapechanger DC 26 | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Aura of Glory - Cursed | 15 | 2/day |
| Aura of Menace | 0 | 2/day |
| Aura of Unearthly Visage | 0 | 1/day |
| Aura of Unnatural | 0 | 1/day |
| Pulse, Ability Drain Constitution | 0 | 2/day |
| Touch, Petrification | 0 | 5/day |
Equipment
Inventory (17)
Feats (81)
- Alertness
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Barbarian Fast Movement
- Barbarian Rage (1x per day)
- Barbarian Rage (2x per day)
- Barbarian Rage (3x per day)
- Barbarian Rage (4x per day)
- Blind-Fight
- Damage Reduction 1
- Damage Reduction 2
- Dirty Fighting
- Disarm
- Dodge
- Epic Barbarian
- Epic Barbarian Damage Reduction
- Epic Blackguard
- Epic Damage Reduction I
- Epic Spell: Epic Mage Armor
- Epic Superior Weapon Focus
- Epic Toughness I
- Epic Toughness II
- Epic Toughness III
- Epic Toughness IV
- Epic Toughness V
- Epic Toughness VII
- Epic Toughness VIII
- Epic Weapon Focus (dire mace)
- Epic Weapon Focus (greataxe)
- Epic Weapon Specialization (dire mace)
- Epic Weapon Specialization (greataxe)
- Favored Enemy: Dragons
- Favored Enemy: Humans
- Fearless
- Ghostly Visage
- Great Cleave
- Greater Rage
- Greater Rage (4x per day)
- Greater Rage (5x per day)
- Hardiness vs. Enchantments
- Immunity to Fire
- Immunity to Paralysis
- Immunity To Sleep
- Improved Critical (dire mace)
- Improved Critical (greataxe)
- Improved Disarm
- Improved Initiative
- Increased Multiplier
- Keen Sense
- Low-light Vision
- Mighty Rage
- Overwhelming Critical (dire mace)
- Overwhelming Critical (greataxe)
- Shield Proficiency
- Skill Affinity (Listen)
- Skill Affinity (Search)
- Skill Affinity (Spot)
- Smite Good
- Sneak Attack, Blackguard (+10d6)
- Sneak Attack, Blackguard (+1d6)
- Sneak Attack, Blackguard (+2d6)
- Sneak Attack, Blackguard (+3d6)
- Sneak Attack, Blackguard (+4d6)
- Sneak Attack, Blackguard (+5d6)
- Sneak Attack, Blackguard (+6d6)
- Sneak Attack, Blackguard (+7d6)
- Sneak Attack, Blackguard (+8d6)
- Sneak Attack, Blackguard (+9d6)
- Spring Attack
- Superior Initiative
- Superior Weapon Focus
- Terrifying Rage
- Thundering Rage
- Two-Weapon Fighting
- Uncanny Dodge VI+
- Weapon Focus (dire mace)
- Weapon Focus (greataxe)
- Weapon of Choice (dire mace)
- Weapon Proficiency (exotic)
- Weapon Specialization (dire mace)
- Weapon Specialization (greataxe)
Skills
| Skill | Ranks |
|---|
| Discipline | 61 |
| Heal | 2 |
| Listen | 61 |
| Lore | 2 |
| Parry | 61 |
| Search | 54 |
| Spot | 44 |
| Taunt | 99 |
| Craft Trap | 2 |
| Intimidate | 99 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |