»DMTM« †»|Methonash™|«†

ResRef
creature006
Tag
DM
Race
Human
Appearance
Human
Class(es)
Monk 20/Blackguard 15/Barbarian 5
HP
2,248
CR
6962.0
Faction
Good (id 5)
Conversation

Where to find

Not placed in any area.

Abilities

Str112 (+12 item)Dex112 (+12 item)Con112 (+12 item)Int112 (+12 item)Wis112 (+12 item)Cha112 (+12 item)

Classes

ClassLevel
Monk20
Blackguard15
Barbarian5

Combat

HP2,248 (2,048 + 200 Epic Toughness)AC226 (10 base + +51 Dex + +45 natural (NaturalAC) + +2 natural (Armor Skin) + +40 armor enchant + +4 dodge (haste) + +19 dodge (Tumble, 99 ranks) + +51 Wis (monk) + +4 dodge (monk level))BAB+35
Fort+151Ref+151Will+151
Spell Resistance32 (max of: Diamond Soul (30), items (32))

AC extras: +20 AC Bonus, +20 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Save vs. Universal+20
Ability BonusesCharisma +12, Constitution +12, Dexterity +12, Intelligence +12, Strength +12, Wisdom +12
Damage ResistanceAcid 50/-, Bludgeoning 50/-, Cold 50/-, Divine 50/-, Electrical 50/-, Fire 50/-, Magical 50/-, Negative 50/-, Piercing 50/-, Positive 50/-, Slashing 50/-, Sonic 50/-
Damage Reductionsoak 50, bypass +20
Damage ImmunityAcid (100%), Bludgeoning (100%), Cold (100%), Divine (100%), Electrical (100%), Fire (100%), Magical (100%), Negative (100%), Piercing (100%), Positive (100%), Slashing (100%), Sonic (100%)
Misc ImmunityCritical Hits, Death Magic, Disease, Fear, Knockdown, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Immunity: Spell Level9th level and below
Regeneration+60 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

Unarmed: +89/+86/+83/+80/+77 · 1d6 +51

Spells

Special abilities

Spell/abilityCaster levelUses
Epic Spell: Dragon Knight099/day
Epic Spell: Epic Mage Armor099/day
Epic Spell: Epic Warding099/day
Epic Spell: Greater Ruin099/day
Epic Spell: Hellball099/day
Epic Spell: Mummy Dust099/day
Gaze, Death099/day
Howl, Death099/day
Implosion199/day
Isaac's Greater Missile Storm199/day
Mestil's Acid Sheath199/day
Meteor Swarm199/day
Pulse, Death099/day
Shadow Shield199/day
Tenser's Transformation199/day
True Seeing199/day

Equipment

SlotItemLootable
ChestMeth ArmorNo

Feats (240)

Skills

SkillRanks
Animal Empathy99
Concentration99
Disable Trap99
Discipline99
Heal99
Hide99
Listen99
Lore99
Move Silently99
Open Lock99
Parry99
Perform99
Persuade99
Pick Pocket99
Search99
Set Trap99
Spellcraft99
Spot99
Taunt99
Use Magic Device99
Appraise99
Tumble99
Craft Trap99
Bluff99
Intimidate99
Craft Armor99
Craft Weapon99
Ride99

Scripts

EventScript
ScriptHeartbeatred_yellow_pulse
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked