Denethor, Steward of Gondor

ResRef
creature003
Tag
DenethorStewardofGondor
Race
Human
Appearance
Human
Class(es)
Fighter 60/Paladin 60
HP
11,000
CR
1046.0
Faction
Evil (id 6)
Conversation

Where to find

Placed directly

AreaCount
Minas Tirith: Keep1

Abilities

Str112 (+12 item)Dex30Con40Int10Wis40Cha35

Classes

ClassLevel
Fighter60
Paladin60

As stated in the early chapters and the Appendices of The Return of the King, Denethor was widely considered a man of great will, foresight, and strength. However, he was ever placed second in the hearts and minds of the people (and his father, Ecthelion II) to Thorongil, an outsider who served Denethor's father with great renown. Thorongil vanished from Gondor after great deeds four years before Denethor would succeed his father as Ruling Steward. Thorongil (who was secretly Aragorn, the heir to Gondor's throne) had advised Ecthelion to put faith in the wizard (Gandalf), whom Denethor distrusted. He married Finduilas, daughter of Prince Adrahil of Dol Amroth. She gave birth to two sons: Boromir and Faramir. Denethor never remarried after his wife's death, and became more grim and silent than before. In the novel, he began secretly using a palantír to probe Sauron's strength. The effort aged him quickly, and the knowledge of Sauron's overwhelming force depressed him greatly. Unlike Saruman, Denethor was too great to be corrupted by Sauron's lies. However, it served Sauron well enough for the palantír to show Denethor the truth of the vast forces arrayed against him. Boromir's death depressed Denethor further, and he became ever more grim. Nonetheless he continued to fight Sauron with every resource at his disposal. Near the novel's climactic battle, the warning beacons of Gondor were lit, and forces were called in from all of Gondor's provinces. The civilian population of Minas Tirith was sent away to safety. As invasion seemed imminent, Denethor sent the Red Arrow to the Rohirrim. The Council decided that Gondor could make no stroke of its own but Denethor ordered Gondor's forces to the outer defences of Osgiliath and the great wall of the Rammas Echor. He wanted to make a stand, since the defences had been built at great expense and not yet been overrun. His son Faramir and the other commanders objected due to the Enemy's overwhelming numerical superiority and preferred instead to defend the city itself, but Faramir nonetheless obeyed out of respect for his father and late brother. Faramir's apparently lifeless body was returned during the retreat, as the capital city was under siege by vastly superior forces. This last loss finally broke Denethor's spirit. Denethor committed suicide, having ordered his men to burn him alive on a pyre prepared for him and Faramir. He took the white rod of his office and broke it on his thigh bone, casting it into the flames. He laid himself down on the pyre and so perished, clasping the palantír in his hands. He also attempted to take the grievously injured and apparently dying Faramir with him, but was thwarted by the timely intervention of Peregrin Took, with help from Gandalf and the guard Beregond. The Stewardship passed to Faramir, who remained in the Houses of Healing for a time.

Combat

HP11,000AC88 (10 base + +10 Dex + +40 natural (NaturalAC) + +4 armor + +10 armor enchant + +2 shield + +8 shield enchant + +4 dodge (haste))BAB+20
Fort+35Ref+10Will+15

AC extras: +10 AC Bonus, +8 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Save vs. Fortitude+20
Ability BonusesStrength +12
Skill BonusesConcentration +50, Discipline +10, Listen +50, Spot +50
Damage ResistanceAcid 5/-, Bludgeoning 5/-, Cold 5/-, Divine 5/-, Electrical 5/-, Fire 5/-, Magical 5/-, Negative 5/-, Piercing 5/-, Positive 5/-, Slashing 5/-, Sonic 5/-
Damage Reductionsoak 10, bypass +10
Damage ImmunityBludgeoning (50%), Divine (10%), Piercing (50%), Positive (10%), Slashing (50%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease, Fear (racial, gear), Knockdown (racial, gear), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack
Immunity: SpellsBigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Bigby's Grasping Hand, Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch)
Regeneration+10 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handBastard Sword of Denethor EPICBastard SwordMelee+95/+90/+85/+801d10+81 (82–91) + Damage Bonus Divine 8, Damage Bonus Piercing 30, Damage Bonus Positive 30, Massive Criticals 819-20/x2

Spells

Paladin

Level 1 (Memorized)Divine Favor ×4
Level 2 (Memorized)Aid ×2, Aura of Glory ×2
Level 3 (Memorized)Prayer ×2

Special abilities

Spell/abilityCaster levelUses
Aura of Glory152/day
Aura of Unearthly Visage02/day
Etherealness02/day
Prayer154/day
Pulse, Lightning01/day
True Strike1520/day

Equipment

SlotItemLootable
ChestDenethors PlateYes
Right handBastard Sword of Denethor EPICNo
Left handShield of KingsYes
CloakCloak of KingsYes
Left ringBoss Immune Crit RingNo
Right ringBoss Ring UNDROPABLENo
BeltBelt of Godly StrengthNo
Creature hideNPC GOOD IVNo

Inventory (12)

ItemItem TypeLootablePickpocketable
Boots of BlendingBootsYesNo
Potion of HealPotionsYesNo
Potion of HealPotionsYesYes
Belt of Frost Giant StrengthBeltsYesNo
Denethor's Gloves of DisciplineBracers & GauntletsYesNo
Bastard Sword of DenethorBastard SwordYesNo
Divine Damage BonusMiscellaneousYesNo
Sonic Damage BonusMiscellaneousYesNo
Sonic Damage BonusMiscellaneousYesNo
Mighty +3MiscellaneousYesNo
Divine Damage BonusMiscellaneousYesNo
Crown of GondorHelmetsYesNo

Feats (51)

Skills

SkillRanks
Concentration56
Discipline99
Heal20
Parry34
Taunt2

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte