Blue Wizard Malar pet
Where to find
Encounter pools
| Area | Encounter | Encounter ResRef |
|---|---|---|
| Blessed Realm | Blue malar | bluemalar |
Abilities
| Str | 82 | Dex | 60 | Con | 50 | Int | 10 | Wis | 60 | Cha | 10 |
|---|
Classes
| Class | Level |
|---|---|
| Animal | 60 |
| Magical Beast | 60 |
Combat
| HP | 7,400 | AC | 59 (10 base + +25 Dex + +20 natural (NaturalAC) + +4 dodge (haste)) | BAB | +15 |
|---|---|---|---|---|---|
| Fort | +60 | Ref | +45 | Will | +45 |
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Save vs. Fortitude | +20 |
|---|---|
| Skill Bonuses | Concentration +50, Discipline +10 |
| Damage Resistance | Bludgeoning 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Piercing 5/-, Slashing 5/-, Sonic 5/- |
| Damage Immunity | Bludgeoning (50%), Divine (10%), Piercing (50%), Positive (10%), Slashing (50%) |
| Misc Immunity | Disease, Fear, Level/Ability Drain, Paralysis, Poison, Sneak Attack |
| Regeneration | +10 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing |
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Creature weapon (R) | Malar claw | Creature Bludgeon Weapon | Melee | +68/+63/+58 | — | 20/x2 |
| Creature weapon (L) | Malar claw | Creature Bludgeon Weapon | Melee | +68/+63/+58 | — | 20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Aura of Electricity | 0 | 1/day |
| Aura of Fear | 0 | 1/day |
| Dragon Breath, Lightning | 0 | 4/day |
Equipment
| Slot | Item | Lootable |
|---|---|---|
| Creature weapon (R) | Malar claw | No |
| Creature weapon (L) | Malar claw | No |
| Creature hide | NPC GOOD IV | No |
Inventory (1)
| Item | Item Type | Lootable | Pickpocketable |
|---|---|---|---|
| Electrical Damage Bonus | Miscellaneous | Yes | No |
Feats (1)
- Weapon Proficiency (creature)
Skills
| Skill | Ranks |
|---|---|
| Discipline | 99 |
| Parry | 63 |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |