Alatar The Blue Wizard
- ResRef
- alatar_blue
- Tag
- Alatar
- Race
- Human
- Appearance
- Human
- Class(es)
- Wizard 60/Weapon Master 60/Fighter 60
- HP
- 14,500
- CR
- 1464.0
- Faction
- Good (id 5)
- Conversation
- —
Where to find
Placed directly
Abilities
| Str | 100 | Dex | 50 | Con | 60 | Int | 100 | Wis | 40 | Cha | 100 |
|---|
Classes
| Class | Level |
|---|
| Wizard | 60 |
| Weapon Master | 60 |
| Fighter | 60 |
Alatar was one of the original three Wizards selected by the Valar for the journey from Valinor to Middle-earth (the other two being Curumo and Olórin - Saruman and Gandalf). When these three had been chosen, Yavanna selected Aiwendil (later called Radagast) to join them, and Alatar selected his friend Pallando to travel with him into the Outer Lands.
Alatar and Pallando arrived in Middle-earth dressed in sea-blue. For this reason, they were together given the name Ithryn Luin, the Blue Wizards. With Saruman, they journeyed into the far east of Middle-earth, but while Saruman returned to the west, Alatar and Pallando did not. Of their fate, we know almost nothing.
Combat
| HP | 14,500 | AC | 70 (10 base + +20 Dex + +7 natural (NaturalAC) + +2 natural (Armor Skin) + +20 armor enchant + +4 dodge (haste) + +7 dodge (Tumble, 35 ranks)) | BAB | +10 |
|---|
| Fort | +25 | Ref | +20 | Will | +15 |
|---|
| Spell Resistance | 32 | | |
|---|
AC extras: +20 AC Bonus
Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Abilities & combat properties
| Damage Resistance | Acid 30/-, Cold 30/-, Divine 10/-, Electrical 30/-, Fire 30/-, Magical 10/-, Negative 10/-, Positive 10/-, Sonic 30/- |
| Damage Immunity | Bludgeoning (100%), Piercing (100%), Slashing (100%) |
| Misc Immunity | Critical Hits, Death Magic, Disease, Fear, Knockdown, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack |
| Immunity: Spells | Flesh to Stone, Harm, Implosion, Petrification (Breath, Gaze, Touch) |
| Regeneration | +5 HP/round |
| Misc Abilities | Haste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing, Darkvision |
|---|
Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | Greater Gondorian Staff {EPIC} | Magic Staff | Melee | +76/+71 | 1d6+75 (76–81) + Damage Bonus vs. Alignment Group Evil 30, Damage Bonus vs. Alignment Group Good 30, Damage Bonus vs. Alignment Group Neutral 30, Massive Criticals 6 | 20/x2 |
| Left hand | Blue wiz {EPIC} | Short Sword | Melee | +77/+72 | 1d6+45 (46–51) + Damage Bonus Divine 30, Damage Bonus Electrical 25, Damage Bonus Magical 30, Damage Bonus Negative 30, Damage Bonus Piercing 30, Damage Bonus Positive 30, Massive Criticals 30, On Hit Properties Silence DC 26 | 19-20/x2 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Aura of Menace | 0 | 2/day |
| Aura of Stunning | 0 | 1/day |
| Bigby's Crushing Hand | 15 | 2/day |
| Bigby's Interposing Hand | 15 | 2/day |
| Chain Lightning | 15 | 4/day |
| Epic Spell: Epic Mage Armor | 0 | 1/day |
| Epic Spell: Epic Warding | 0 | 1/day |
| Epic Spell: Greater Ruin | 0 | 2/day |
| Epic Spell: Hellball | 0 | 1/day |
| Isaac's Greater Missile Storm | 15 | 3/day |
| Power Word, Kill | 15 | 1/day |
| Prismatic Spray | 15 | 1/day |
| Weird | 15 | 3/day |
Equipment
Inventory (10)
Feats (108)
- Alertness
- Arcane Defense (Abjuration)
- Arcane Defense (Conjuration)
- Arcane Defense (Divination)
- Arcane Defense (Enchantment)
- Arcane Defense (Evocation)
- Arcane Defense (Illusion)
- Arcane Defense (Necromancy)
- Arcane Defense (Transmutation)
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Armor Skin
- Blind-Fight
- Brew Potion
- Cleave
- Damage Reduction 2
- Devastating Critical (bastard sword)
- Disarm
- Dodge
- Empower Spell
- Epic Character
- Epic Dodge
- Epic Fighter
- Epic Fortitude
- Epic Paladin
- Epic Prowess
- Epic Reflexes
- Epic Skill Focus (Spellcraft)
- Epic Sorcerer
- Epic Spell Focus (Abjuration)
- Epic Spell Focus (Conjuration)
- Epic Spell Focus (Divination)
- Epic Spell Focus (Enchantment)
- Epic Spell Focus (Evocation)
- Epic Spell Focus (Illusion)
- Epic Spell Focus (Necromancy)
- Epic Spell Focus (Transmutation)
- Epic Spell Penetration
- Epic Weapon Focus (bastard sword)
- Epic Weapon Focus (quarterstaff)
- Epic Weapon Specialization (shortsword)
- Epic Wizard
- Evasion
- Expertise
- Extend Spell
- Great Charisma I
- Great Charisma II
- Great Charisma III
- Great Charisma IV
- Great Charisma IX
- Great Charisma V
- Great Charisma VI
- Great Charisma VII
- Great Charisma VIII
- Great Charisma X
- Great Cleave
- Greater Spell Focus (Abjuration)
- Greater Spell Focus (Conjuration)
- Greater Spell Focus (Divination)
- Greater Spell Focus (Enchantment)
- Greater Spell Focus (Evocation)
- Greater Spell Focus (Illusion)
- Greater Spell Focus (Necromancy)
- Greater Spell Focus (Transmutation)
- Greater Spell Penetration
- Hardiness vs. Illusions
- Hardiness vs. Poisons
- Immunity to Fire
- Immunity to Paralysis
- Immunity To Sleep
- Improved Combat Casting
- Improved Critical (short sword)
- Improved Disarm
- Improved Evasion
- Improved Expertise
- Improved Initiative
- Improved Ki Strike +4
- Improved Parry
- Increased Multiplier
- Maximize Spell
- Mobility
- Monk Speed
- Opportunist
- Overwhelming Critical (shortsword)
- Quick To Master
- Quicken Spell
- Silent Spell
- Skill Focus (Spellcraft)
- Snake Blood
- Spell Focus (Abjuration)
- Spell Focus (Conjuration)
- Spell Focus (Divination)
- Spell Focus (Enchantment)
- Spell Focus (Evocation)
- Spell Focus (Illusion)
- Spell Focus (Necromancy)
- Spell Focus (Transmutation)
- Spell Penetration
- Spring Attack
- Still Spell
- Summon Familiar
- Superior Initiative
- Weapon Focus (short sword)
- Weapon of Choice (short sword)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Specialization (short sword)
Skills
| Skill | Ranks |
|---|
| Concentration | 70 |
| Discipline | 90 |
| Heal | 62 |
| Listen | 20 |
| Perform | 60 |
| Search | 90 |
| Spellcraft | 90 |
| Spot | 80 |
| Tumble | 35 |
| Craft Trap | 25 |
| Intimidate | 55 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |