Conversation: goistrandmight

NPC lines
13
PC replies
20
NumWords
140
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
removeallitemsaction
ismeleeweaponactive
calcmodvalue1action
isitemonanil81active
setpropkeenaction
calcmodvalue2action
isamttopayactive
modifyitemaction
setpropabilityaction
setabilitystr2action
setplus0action
setplus12action
setplus7action

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM100>isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9
<CUSTOM101>calcmodvalue2

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 removeallitems
Greetings my <lord/lady>. What can I do for you?
reply #1
Modify the item on the anvil.
entry #2 (if isitemonanil81)
reply #4
Yes.
entry #4
What type of modification would you like?
reply #9 setpropability
Ability Bonus.
entry #7
Select the ability to be enhanced.
reply #10 setabilitystr2
Strength.
entry #8
Now, please select the bonus amount.
reply #16 setplus7
+ 6
entry #11 calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #17 calcmodvalue2
Continue.
entry #12 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #19 modifyitem
Please go ahead.
reply #18
Nevermind.
reply #12 setplus12
+12
entry #9 calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #13 calcmodvalue2
Continue.
entry #10 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #15 modifyitem
Please go ahead.
reply #14
Nevermind.
reply #11 setplus0
Remove the existing bonus.
reply #5 setpropkeen (if ismeleeweapon)
Keen.
entry #5 calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #6 calcmodvalue2
Continue.
entry #6 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #8 modifyitem
Please go ahead.
reply #7
Nevermind.
reply #3
No.
entry #3
Is there anything else?
reply #1 “Modify the item on the anvil.”
reply #0
Goodbye.
entry #1
Please place exactly one item on the anvil, then speak to me again.
reply #2
(no text)
reply #0 “Goodbye.”

NPC lines (entries) — flat index

entry #0 removeallitems
Greetings my <lord/lady>. What can I do for you?
entry #1
Please place exactly one item on the anvil, then speak to me again.
entry #2
entry #3
Is there anything else?
entry #4
What type of modification would you like?
entry #5 calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #6
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #7
Select the ability to be enhanced.
entry #8
Now, please select the bonus amount.
entry #9 calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #10
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
entry #11 calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #12
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.

PC replies — flat index

reply #0
Goodbye.
reply #1
Modify the item on the anvil.
reply #2
(no text)
reply #3
No.
reply #4
Yes.
reply #5 setpropkeen
Keen.
reply #6 calcmodvalue2
Continue.
reply #7
Nevermind.
reply #8 modifyitem
Please go ahead.
reply #9 setpropability
Ability Bonus.
reply #10 setabilitystr2
Strength.
reply #11 setplus0
Remove the existing bonus.
reply #12 setplus12
+12
reply #13 calcmodvalue2
Continue.
reply #14
Nevermind.
reply #15 modifyitem
Please go ahead.
reply #16 setplus7
+ 6
reply #17 calcmodvalue2
Continue.
reply #18
Nevermind.
reply #19 modifyitem
Please go ahead.