Conversation: goignardivdam

NPC lines
7
PC replies
18
NumWords
79
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
removeallitemsaction✓
isitemonanvilactive✓
setpropdambonusaction✓
setdamdivineaction✓
setdam2d12action✓
setdam2d10action✓
setdam2d8action✓
setdam2d6action✓
setdam1d12action✓
setdam1d10action✓
setdam1d8action✓
setdam1d6action✓
setdam1d4action✓
setdam2action✓
setdam1action✓

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM100>isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 → removeallitems
Greetings my <lord/lady>. What can I do for you?
reply #1
Modify the item on the anvil.
entry #2 (if isitemonanvil)
reply #4
Yes.
entry #4
What type of modification would you like?
reply #5 → setpropdambonus
Damage Bonus.
entry #5
Please tell me what damage type you would like.
reply #6 → setdamdivine
Divine.
entry #6
Now choose the damage amount.
reply #17 → setdam1
1
reply #16 → setdam2
2
reply #15 → setdam1d4
1d4
reply #14 → setdam1d6
1d6
reply #13 → setdam1d8
1d8
reply #12 → setdam1d10
1d10
reply #11 → setdam1d12
1d12
reply #10 → setdam2d6
2d6
reply #9 → setdam2d8
2d8
reply #8 → setdam2d10
2d10
reply #7 → setdam2d12
2d12
reply #3
No.
entry #3
Is there anything else?
↩ reply #1 “Modify the item on the anvil.”
reply #0
Goodbye.
entry #1
Please place exactly one item on the anvil, then speak to me again.
reply #2
(no text)
↩ reply #0 “Goodbye.”

NPC lines (entries) — flat index

entry #0 → removeallitems
Greetings my <lord/lady>. What can I do for you?
entry #1
Please place exactly one item on the anvil, then speak to me again.
entry #2
entry #3
Is there anything else?
entry #4
What type of modification would you like?
entry #5
Please tell me what damage type you would like.
entry #6
Now choose the damage amount.

PC replies — flat index

reply #0
Goodbye.
reply #1
Modify the item on the anvil.
reply #2
(no text)
reply #3
No.
reply #4
Yes.
reply #5 → setpropdambonus
Damage Bonus.
reply #6 → setdamdivine
Divine.
reply #7 → setdam2d12
2d12
reply #8 → setdam2d10
2d10
reply #9 → setdam2d8
2d8
reply #10 → setdam2d6
2d6
reply #11 → setdam1d12
1d12
reply #12 → setdam1d10
1d10
reply #13 → setdam1d8
1d8
reply #14 → setdam1d6
1d6
reply #15 → setdam1d4
1d4
reply #16 → setdam2
2
reply #17 → setdam1
1