Conversation: goignar009
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
removeallitems | action | ✓ | |
calcmodvalue1 | action | ✓ | |
isitemonanvil4 | active | ✓ | |
setpropdambonus | action | ✓ | |
setdamfire | action | ✓ | |
calcmodvalue2 | action | ✓ | |
isamttopay | active | ✓ | |
modifyitem | action | ✓ | |
setdamelectric | action | ✓ | |
setdam2d10 | action | ✓ | |
setdamcold | action | ✓ | |
setdamacid | action | ✓ |
Custom tokens
These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.
| Token | Set by script(s) |
|---|---|
<CUSTOM100> | isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9 |
<CUSTOM101> | calcmodvalue2 |
Starting entries
- entry #0 — Greetings my . What can I do for you?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → removeallitems ¶
Greetings my <lord/lady>. What can I do for you?
reply #1 ¶
Modify the item on the anvil.
entry #2 (if isitemonanvil4) ¶
Are you sure you want to modify the <CUSTOM100>[isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9]?
reply #4 ¶
Yes.
entry #4 ¶
What type of modification would you like?
reply #5 → setpropdambonus ¶
Damage Bonus.
entry #5 ¶
Please tell me what damage type you would like.
reply #21 → setdamacid ¶
Acid.
reply #16 → setdamcold ¶
Cold.
reply #11 → setdamelectric ¶
Electrical.
↩ reply #0 “Goodbye.”
NPC lines (entries) — flat index
entry #0 →
removeallitemsGreetings my <lord/lady>. What can I do for you?
- → reply #1 “Modify the item on the anvil.”
- → reply #0 “Goodbye.”
entry #2
Are you sure you want to modify the <CUSTOM100>[isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9]?
- → reply #4 “Yes.”
- → reply #3 “No.”
entry #5
Please tell me what damage type you would like.
- → reply #21 “Acid.”
- → reply #16 “Cold.”
- → reply #11 “Electrical.”
- → reply #6 “Fire.”
entry #7 →
calcmodvalue1Please wait while I calculate the cost of this modification.
- → reply #8 “Continue.”
entry #8
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
- → reply #10 “Please go ahead.”
- → reply #9 “Nevermind.”
entry #10 →
calcmodvalue1Please wait while I calculate the cost of this modification.
- → reply #13 “Continue.”
entry #11
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
- → reply #15 “Please go ahead.”
- → reply #14 “Nevermind.”
entry #13 →
calcmodvalue1Please wait while I calculate the cost of this modification.
- → reply #18 “Continue.”
entry #14
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
- → reply #20 “Please go ahead.”
- → reply #19 “Nevermind.”
entry #16 →
calcmodvalue1Please wait while I calculate the cost of this modification.
- → reply #23 “Continue.”
entry #17
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
- → reply #25 “Please go ahead.”
- → reply #24 “Nevermind.”
PC replies — flat index
reply #0
Goodbye.
reply #1
Modify the item on the anvil.
- → entry #2 “Are you sure you want to modify the ?” (if
isitemonanvil4) - → entry #1 “Please place exactly one item on the anvil, then speak to me again.”
reply #2
(no text)
reply #9
Nevermind.
reply #10 →
modifyitemPlease go ahead.
reply #12 →
setdam2d102d10
- → entry #10 “Please wait while I calculate the cost of this modification.”
reply #13 →
calcmodvalue2Continue.
- → entry #11 “This modification will cost you gold.” (if
isamttopay)
reply #14
Nevermind.
reply #15 →
modifyitemPlease go ahead.
reply #17 →
setdam2d102d10
- → entry #13 “Please wait while I calculate the cost of this modification.”
reply #18 →
calcmodvalue2Continue.
- → entry #14 “This modification will cost you gold.” (if
isamttopay)
reply #19
Nevermind.
reply #20 →
modifyitemPlease go ahead.
reply #22 →
setdam2d102d10
- → entry #16 “Please wait while I calculate the cost of this modification.”
reply #23 →
calcmodvalue2Continue.
- → entry #17 “This modification will cost you gold.” (if
isamttopay)
reply #24
Nevermind.
reply #25 →
modifyitemPlease go ahead.