Conversation: goignar

NPC lines
9
PC replies
11
NumWords
91
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
removeallitemsaction
calcmodvalue1action
isitemonanvilactive
setpropdambonusaction
setdammagicaction
setdam2d10action
calcmodvalue2action
isamttopayactive
modifyitemaction

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM100>isitemonanil8, isitemonanil81, isitemonanvil, isitemonanvil2, isitemonanvil3, isitemonanvil4, isitemonanvil5, isitemonanvil6, isitemonanvil7, isitemonanvil8, isitemonanvil9
<CUSTOM101>calcmodvalue2

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 removeallitems
Greetings my <lord/lady>. What can I do for you?
reply #1
Modify the item on the anvil.
entry #2 (if isitemonanvil)
reply #4
Yes.
entry #4
What type of modification would you like?
reply #5 setpropdambonus
Damage Bonus.
entry #5
Please tell me what damage type you would like.
reply #6 setdammagic
Magical.
entry #6
Now choose the damage amount.
reply #7 setdam2d10
2d10
entry #7 calcmodvalue1
Please wait while I calculate the cost of this modification.
reply #8 calcmodvalue2
Continue.
entry #8 (if isamttopay)
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.
reply #10 modifyitem
Please go ahead.
reply #9
Nevermind.
reply #3
No.
entry #3
Is there anything else?
reply #1 “Modify the item on the anvil.”
reply #0
Goodbye.
entry #1
Please place exactly one item on the anvil, then speak to me again.
reply #2
(no text)
reply #0 “Goodbye.”

NPC lines (entries) — flat index

entry #0 removeallitems
Greetings my <lord/lady>. What can I do for you?
entry #1
Please place exactly one item on the anvil, then speak to me again.
entry #2
entry #3
Is there anything else?
entry #4
What type of modification would you like?
entry #5
Please tell me what damage type you would like.
entry #6
Now choose the damage amount.
entry #7 calcmodvalue1
Please wait while I calculate the cost of this modification.
entry #8
This modification will cost you <CUSTOM101>[calcmodvalue2] gold.

PC replies — flat index

reply #0
Goodbye.
reply #1
Modify the item on the anvil.
reply #2
(no text)
reply #3
No.
reply #4
Yes.
reply #5 setpropdambonus
Damage Bonus.
reply #6 setdammagic
Magical.
reply #7 setdam2d10
2d10
reply #8 calcmodvalue2
Continue.
reply #9
Nevermind.
reply #10 modifyitem
Please go ahead.