Conversation: emotewand
Triggered by
- global Module
OnActivateItemvia script x2_mod_def_act
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
cam_emotewand | action | ✓ | |
ew_d100roll | action | ✓ | |
ew_d20roll | action | ✓ | |
ew_d12roll | action | ✓ | |
ew_d10roll | action | ✓ | |
ew_d8roll | action | ✓ | |
ew_d6roll | action | ✓ | |
ew_d4roll | action | ✓ | |
ew_nap | action | ✓ | |
ew_talkplead | action | ✓ | |
ew_talklaugh | action | ✓ | |
ew_talkforce | action | ✓ | |
ew_dance | action | ✓ | |
ew_drunk | action | ✓ | |
ew_read | action | ✓ | |
ew_meditate | action | ✓ | |
ew_worship | action | ✓ | |
ew_sit | action | ✓ |
Starting entries
- entry #0 — What emote do you wish to perform?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → cam_emotewand ¶
What emote do you wish to perform?
reply #19 → ew_sit ¶
<StartAction>Sit</Start> on the floor.
reply #18 → ew_worship ¶
<StartAction>Worship.</Start>
reply #17 → ew_meditate ¶
<StartAction>Meditate/Pray.</Start>
reply #16 → ew_read ¶
<StartAction>Read.</Start>
reply #15 → ew_drunk ¶
Act <StartAction>drunk.</Start>
reply #14 → ew_dance ¶
Perform a <StartAction>dance.</Start>
reply #13 → ew_talkforce ¶
Talk <StartAction>forcefully.</Start>
reply #12 → ew_talklaugh ¶
Talk <StartAction>laughing.</Start>
reply #11 → ew_talkplead ¶
<StartAction>Plead.</Start>
reply #10 → ew_nap ¶
Take a <StartAction>nap.</Start>
reply #1 ¶
<StartAction>Roll</Start> a die...
entry #1 ¶
What sided die would you like to roll?
reply #0 ¶
<StartCheck>Nothing, nevermind.</Start>
NPC lines (entries) — flat index
entry #0 →
cam_emotewandWhat emote do you wish to perform?
- → reply #19 “Sit on the floor.”
- → reply #18 “Worship.”
- → reply #17 “Meditate/Pray.”
- → reply #16 “Read.”
- → reply #15 “Act drunk.”
- → reply #14 “Perform a dance.”
- → reply #13 “Talk forcefully.”
- → reply #12 “Talk laughing.”
- → reply #11 “Plead.”
- → reply #10 “Take a nap.”
- → reply #1 “Roll a die...”
- → reply #0 “Nothing, nevermind.”
entry #1
What sided die would you like to roll?
- → reply #9 “4-sided die.”
- → reply #8 “6-sided die.”
- → reply #7 “8-sided die.”
- → reply #6 “10-sided die.”
- → reply #5 “12-sided die.”
- → reply #4 “20-sided die.”
- → reply #3 “100-sided die.”
- → reply #2 “Go back...”
PC replies — flat index
reply #0
<StartCheck>Nothing, nevermind.</Start>
reply #3 →
ew_d100roll100-sided die.
reply #4 →
ew_d20roll20-sided die.
reply #5 →
ew_d12roll12-sided die.
reply #6 →
ew_d10roll10-sided die.
reply #7 →
ew_d8roll8-sided die.
reply #8 →
ew_d6roll6-sided die.
reply #9 →
ew_d4roll4-sided die.
reply #10 →
ew_napTake a <StartAction>nap.</Start>
reply #11 →
ew_talkplead<StartAction>Plead.</Start>
reply #12 →
ew_talklaughTalk <StartAction>laughing.</Start>
reply #13 →
ew_talkforceTalk <StartAction>forcefully.</Start>
reply #14 →
ew_dancePerform a <StartAction>dance.</Start>
reply #15 →
ew_drunkAct <StartAction>drunk.</Start>
reply #16 →
ew_read<StartAction>Read.</Start>
reply #17 →
ew_meditate<StartAction>Meditate/Pray.</Start>
reply #18 →
ew_worship<StartAction>Worship.</Start>
reply #19 →
ew_sit<StartAction>Sit</Start> on the floor.